Killing classes completely is not good game design

0,5 second preparation in a open spot what? Not to mention the inability to move your mouse for 2 second meaning you have to stay static while having sensitivity of over 70 to instantly move your cursor to predict said player

All of that just to land a mediocre damage, while doing the exact same thing for the next 5-10 shot

Seriously go ask any known pro musket…or even other fps player about it.

Most likely they will laugh at your logic man no offense

Say guy that from what I see mains FS and advocate for all the bufs for it where you have to predict like 0.25 in the future to compensate enemy movement. Or just smash him with huge AOE. Not mentioning that you can compensate enemy player movement anytime without loosing accuracy. While with proposed musket change you have to stand still for 4 sec (with reload) staring at exactly one point (you cannot move mouse) to have 50/50 chance that you will hit target - otherwise its 0% chance xD
How on earth you can advocate that this is good change that will really on skill xD

Mate its not fps game. Its mmorpg :slight_smile:
See, you were playing wrong game all that time.

Mate it’s not about the game genre, but your bs prediction logic. Clearly you barely use your braincell while typing those sentence

Well… and some see, that these changes are for the better of the game and accept it - even if it means, that they will lose damage. I personally would wish we someday get to a point where the meta is, that there is no meta but everything is on the same level without some builds or weapons being OP.

Remember that this massive changes is because mortal empowerment + musket powder burn spike + OPR.

A single weapon got demolished in PvE and PvP because of single modes

Sure. What else i can advice you? Get gut!

Naw i already that damn gut, but im not consider myself as a terminator with 0,5 second of inhuman reflexes

and enemy can see where are you aiming at and analize this info in about half second…

See how? If you are streaming and he is sniping you, sure. But there is no other way to tell where musket plays is aiming mate :smiley:

And if you are a streamer add 5sec delay - job done.

if enemy does not have eyes then yes… you are right
but assuming 1v1 scenario this is just absurd

Will musket suck in duels? Yes.
But you cant balance it to work well in 10m combat and 100m range. Its not possible.

of course it is possible, we can make accuracy work, but not in this scale of bloom

You don’t know how FS works… you said you cannot predict other players action… you are killed on one charge from melee, just go back to your fire staff thread begging for more escapes and buffs on FS xD
You are the 5 con player in light equip I am mentioning all the time in my posts :slight_smile: You will keep die on 2 slaps no matter what gets deleted from game.

Then in one of future patches you will see this changes. For now its ok. Musket did made pvp experience for all other players crap for last 7+ months. So you can wait for few months to get it fixed a little bit.

and part of these players (melee) could simply wear a shield and block and problem would be solved for them

Yes lets force everyone to play tower shield! What a great idea!

Counter proposition:

remove musket from game!

variety :hugs:

Balancing=killing if your one of the OP classes being balanced :rofl:

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