Iām glad that youāre eager to get suggestions that help players turn back to exploring and walking around the open world! Let me add a few of my own. =)
Could you guys think of a cartographer and encyclopedic mechanic of sorts?
Kinda like what we had while leveling to 60, where you would get XP upon discovery of new points of interest and lore, but enhanced.
Something like the following:
Any registered points of interest could add points to territory standing, not just to player XP. After all, being knowledgeable of your surroundings is also reputable.
And depending on the kind of points of interest that you findā¦
Registering forts or places with high concentrations of a certain type of mobs could give some type of themed bonus against their clade upon completion. For example, more chance of themed loots and rare loots and extra weapon XP when fighting against that clade. The latter based on the fact that, when in level 60, getting weapon XP isnāt as easy as it was on the way up. This way we could have better chances of leveling new weapons without resorting to mindless grinds.
Registering lore regarding to a clade (Angry Earth, Ancients, Corrupted, Lostā¦) could also give bonuses against that type of mobs. Namely extra damage and resistance, Iād say. Also, both this one and the former could have a sort of linked quest to visit all the themed settlements in all areas to unlock said bonuses in a scaled manner. The bonus would have a cap, to make it compatible with bonuses from consumables, trophies, armor and weapons.
Registering flora and fauna could have āmemoryā, as in getting nodes permanently recorded on your map (or general zones of spawn, if randomizing nodes happens anytime). Those should be toggleable in your map, to avoid cluttering.
Finding and having all leveled variations of a certain animal or plant type registered in your Zoologist and Botanic logs could give bonuses. Iād make those bonuses unlockable upon the same type of linked quest that Iāve suggested for mob clades. Rewards could be better gathering yields, in this case. This way it would act as a support mechanic for current gathering jobs, and new ones if you hopefully add some.
With only this, youāre giving meaning to the open world exploration and some kind of completion goals. If you also add mounts, even better!
While I come up with more suggestions, please tell me what you think of these!
to expand on your last point with regards to the invasion style modes;
perhaps not alternate, but once more of the map is revealed, just include additional invasion styles
Lost: since they are around a lot off shipwrecks, perhaps their invasions happen via ships at certain beach head, where they dock/land/crash, or we have to take something out there to board their ship and fight
Ancients: have tombs unearthed at certain open area locations where players have to go in and fight off the ancients to āseal the tombā
Angry Earth: they transform certain wooded areas into their angry earth grove, fight in, chop trees, kill angry earth waves, topped off by a nasty bear with a nasty tendril growing out of its back (lol)
Will respond later with idea of possible ship combat implementation
but that will definitely take quite a bit of work and also not sure how itād fit into the lore/story of the New World
End game warzones⦠no pve in them, no mobs at all. Capture the flag type zones. Expand on the OPR type also but not with universal forts but each start in their own and need to conquer the opponentsā while holding theirs. Arena type 4v4, or 5v5 instances. ELO rating eventually.
Also for pve side, how about in instanced raid? 25-30 person? With awesome mechanics and drops?
To be fair, it was expected for anyone that knew the current style of the game (pve and pvp rather than full loot) was barely in development for just a year whereas games normally take several.
Furthermore, the community can create content. Like FF14. Well, too bad we donāt have Cat girls here lol Heck, Iāve been in games that had Guilds of Dancers and all Women guilds haha
On contrast, NW barely have any Role Playing communities. The only guilds that come to mind are controversial Lgbt guilds⦠And the Glub community in Maramma.
Good feedback Jax. I think my post from a few weeks ago talks about some of those root cause issues for a lot of players leaving the game. Lack of good end game content (sorry but boring chest runs, 2 expeditions, and limited PvP content isnāt going to cut it). Here is my post if youāre interested:
More Expeditions - best PvE content in the game imo
Instanced portals - meaning portals spawn, just like now, but instead of zergs rolling them, groups of 5/10/20 can enter it for some challenging content. Also, there should be PvP versions of these portals were two groups of 5, enter and fight each other and whichever team wins, get to fight a PvE boss mob for rewards
Introducing scaling for places like Myrkgard so that if 50 players enter the area then additional mobs spawn to match the number of people to make it more challenging than the static spawns that are easily Zerged
Instanced PvP instances but instead of 20v20, have 5v5, 10v10 and let lower levels join, who are then scaled up to level 60
PvP enabled high level zones where PvP is always on
PvP activities mostly.
I think massive world bosses (kinda like the big turkey for thanksgiving, but expand upon it) that spawn at random times during the day would be a great way of introducing more PvE content.
One of the things I would add is a message telling players a world boss has spawned, and where it has spawned. Would be fun to see everyone race there as fast as possible.
As for PvP Iād love to see arenaās of some sort (2v2, 3v3, 5v5), or some other smaller scale PvP activities for groups of 5-10 players.
Iād also like to see a few elite areas in the open world only be accessible when youāre flagged for PvP. Or maybe a PvP dungeon could open up every so often somewhere on the map (could be instanced) where flagged players could go to fight both mobs and other players for nodes or other loot, again prompting everyone on the server with a message saying the dungeon has opened up for a limited amount of time.
The capturable forts on the map are fun, but more often than not iāll go to them and find absolutely noone else, making the process of capturing them quite boring as it involves nothing but standing on a flag. Maybe something could be done to improve upon that.
But above all Iād like the game breaking lag/desyncs to be fixed. It drags down the quality of every piece of content currently in the game
I find open world pvp all the time. Prolly 10 1v1 between 8-12am on a weekday. Some 2v1. Flag up and run Shattered solo, youāll find fights. Make your own content, thatās the beauty of it. Player driven content.
Problem with this is that there are too many hurdles for it to work effectively. For example, I want to enable my PvP flag at all times but once I did and noticed I canāt join PUGs because they donāt have their flags enabled. Mixing PvE with PvP gamers, does not work. One side will always dominate the other.
If I could add anything to End-Game Activities in new world. This would be the list of Items Iād love to see as additional end game activities.
More Expeditions ( Gen and Laz are the only 2 end game expeditions and its annoying to have to pay to join one or farm endlessly to craft and orb )
10-20 Raid Expeditions with a slew of bosses with in depth mechanics
Remove the Gear score expertise grind - this is nothing more than a game limiter if I want to limit how fast I can progress Iāll go play a mobile game.
I am going to Elaborate a bit more on number 3. The Time-Gates within this are a real drag. I login for a few hours to work on crafting and gathering. Then when my timers are up Iāll run the train for elite areas and do portals. Once I gather all my gypsum and craft my casts. Iāll Typically log out or if the company is running or pushing an fort Iāll join in. Sure there are things to do after like working on trade skill, but why run up the aptitude when you only can get one emerald gypsum a day. Getting high tier gear should be from the most challenging expeditions for PVE gear, not from an elite chest with gg perks. PVP gear for those PVP players they, should be able to have a market place to to gain marks or bounty tokens to trade in for PVP specific gear.
Alternate battle styles of OPR. Attack and Defend a single fort. Capture the Flag
I think different types of dynamic events or world bosses that happen in different parts of the world would attract more exploration.
But I think you should find a way to show these dynamic events on the map. Maybe you can look at GW2 for some inspiration on that. If players can see where something is happening and the rewards are worth it they would travel for it.
Maybe you could also play with some reputation ideas. Maybe have different npc factions on different areas that reward crafting patterns or gear sets etc but getting the reputation means doing some dynamic events for that vendor.
Another thing that could be done is to have mini games or something that players could participate in with maybe a leaderboard for the week. Eg. Fishing tournament to find the biggest fish in these particular areas. Or maybe finding some hidden items but we only get a clue for the general area. A race of some sort on a certain zone. Etc.
Oooh and I think jumping puzzles in different areas could be an amazing idea. Again with some timer that you need to complete it by.