Lack of endgame content is killing this game

Yes I kinda like this game…

Ffs

Come back next December when NW is out of beta and you may be pleasantly surprised :slight_smile:

Problem with this is that there are too many hurdles for it to work effectively. For example, I want to enable my PvP flag at all times but once I did and noticed I can’t join PUGs because they don’t have their flags enabled. Mixing PvE with PvP gamers, does not work. One side will always dominate the other.

If I could add anything to End-Game Activities in new world. This would be the list of Items I’d love to see as additional end game activities.

  1. More Expeditions ( Gen and Laz are the only 2 end game expeditions and its annoying to have to pay to join one or farm endlessly to craft and orb )
  2. 10-20 Raid Expeditions with a slew of bosses with in depth mechanics
  3. Remove the Gear score expertise grind - this is nothing more than a game limiter if I want to limit how fast I can progress I’ll go play a mobile game.

I am going to Elaborate a bit more on number 3. The Time-Gates within this are a real drag. I login for a few hours to work on crafting and gathering. Then when my timers are up I’ll run the train for elite areas and do portals. Once I gather all my gypsum and craft my casts. I’ll Typically log out or if the company is running or pushing an fort I’ll join in. Sure there are things to do after like working on trade skill, but why run up the aptitude when you only can get one emerald gypsum a day. Getting high tier gear should be from the most challenging expeditions for PVE gear, not from an elite chest with gg perks. PVP gear for those PVP players they, should be able to have a market place to to gain marks or bounty tokens to trade in for PVP specific gear.

  1. Alternate battle styles of OPR. Attack and Defend a single fort. Capture the Flag
1 Like

I think different types of dynamic events or world bosses that happen in different parts of the world would attract more exploration.

But I think you should find a way to show these dynamic events on the map. Maybe you can look at GW2 for some inspiration on that. If players can see where something is happening and the rewards are worth it they would travel for it.

Maybe you could also play with some reputation ideas. Maybe have different npc factions on different areas that reward crafting patterns or gear sets etc but getting the reputation means doing some dynamic events for that vendor.

Another thing that could be done is to have mini games or something that players could participate in with maybe a leaderboard for the week. Eg. Fishing tournament to find the biggest fish in these particular areas. Or maybe finding some hidden items but we only get a clue for the general area. A race of some sort on a certain zone. Etc.

Oooh and I think jumping puzzles in different areas could be an amazing idea. Again with some timer that you need to complete it by.

10 Man Raids with amazing loot specific to the dungeon that visually shows other players that you have completed that dungeon.

Different levels of difficulty for dungeons - normal, hard, extremely hard.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.