Everywhere. Out in the open world, in towns and in instances.
Server: Calnogor
Where: Everywhere
Been getting kicked/lagged out of opr, been lagging out of M8 dungeon mutations causing us to lose gold. Around 1p.m today the server was unplayable. Everyone was rubberbanding, no matter where you were.
Appreciate it! Passing on the word of multiple Calnogor problems.
El Dorado, US West, Out Post Rush
Everyone hit 1000+ms ping for 5-15 seconds. There’s also server hiccups - Rubberbands (normal since patch 1.1)
General game state after the reboot is stable.
@Shadow_Fox
Tomorrow at 7:30PM EST is the first event scheduled for Yaxche. This will likely be our determining factor if a reboot helps, or if the issue is more deep seeded.
Alright, look forward to hearing about it!
Got it! Thanks!!
It may be all of Arkadia Zeta, and we’re having the same issues over on themyscira.
Another server issue, since patch 1.3, assets take a long time to load when entering heavy populated areas.
e.g. Azoth teleport into Windsward, Smelter / Trading post / Crafting stations are all invisible for up to a minute.
Calnogor, predominantly in instances (expedition/mutator, opr, invasion, war), only lag spikes in regular open world. That being said it did not seem as bad today but i wasn’t on the game for too long. In the previous days since patch you were good for at least one lag detected per instanced event.
US East- Orefena, lag detected all over every so often and boots from dungeons so often. Seems to happen alot on chest runs
US WEST El Derado People are flying in Windsward by spamming jump the server is lagging so hard right now.
One thing that definitely needs to be done is the “war instance” needs to be COMPLETELY DETACHED from literally every single person that is not in that war.
Players in town or outside of town should not be affected and vice versa by wars that are occurring.
Even if you just need to make mirror images of each “war zone” and just randomly stick them off in corners of the map where nobody else is going to be nearby.
Forts being artificially walled off during invasions and all the different pvp quest bugs that occur from forts being locked are huge oversights to the main end game gameplay mechanic and need to be addressed sooner rather than later.
Same things with dungeons.
If 30 groups are all running the same dungeon,
they should be nowhere near each other that would affect lag. Even if you’ve got to copy/paste the dungeon and stick the instances off in the corner of the map somewhere, something is off.
(EDIT)
Last night was really bad. Especially around Stoneview Seabreak (Eden server) just north of Windsward. Didnt matter what I was doing, my RTT go from about 100 to anywhere from 600 to 1800 causing TONS of lag. This was the worst it has ever been, but there have been other times when I am out in the open world and my RTT will jump up to 300 or 400 causing a lot of lag. Usually when I get a lag spike like that I will find a Bot running around in the area nearby, has made me wonder if whatever program these botters are using is causing some kind of latency issue… 
(EDIT 2)
Went to the same area tonight and getting similar lag spikes. RTT is jumping up to between 300 and 400 a couple times a minute.

On Yggdrasil, I’m lagging super often in wars and OPR.
There’s this strange microstutter issue I’m seeing in OPR where everyone kind of runs in place for a fraction of a second and then teleports to where they were going. Don’t think it’s on my end as it just started happening a 2-3 months ago and never went away. Sometimes it’ll occur during a burn out with fire staff and a weapon swap bug occurs at the same time and so my ice tomb and burn out will go on CD at the same time.
As for wars it seems like the same probably is occurring except much worse, ping spikes and I’ll just randomly slide teleport across a point and end up somewhere in the forest.
Thank you for reaching out! <3
Server: Hades (EU Central)
Area: the zone around Windsward town, can’t tell how far it goes since I can’t move. Constant ‘lag detected’, sometimes even recalling does not work.
Server: Kor
I have experienced lag detected in several places, it ruined one of our mutations key 
Asgard: Mostly everywhere
Fae:EU
Everfall and ww, in everfall our auction house even dissappears from time to time and you can’t do anything in the house and it’s extremely laggy
Hello,
On Lyoness serv
- Lags when there’s too much people in the same area
- Lags and rollback during OPR (RIP bow players)
- Lags during dungeons ( one of my friend get 2 desynch during laza mutator 5, which cause two group wipe)
- Uncappability to log in as the server don’t send information ( i log in, and on the character screen, nothing appereas, force to Alt+F4 )
- Lag when I tp back to my house at Windsward Hamlet, I’m able to go out of my house without pressing a key, and when I go out, most of manufacturing workshop are not loaded and take few sec
Edit : LAG during invasion (with multi inscription meaning one player can use 3-4 slot), might be the same for 50v50
All those lagg started two or three days ago, not sure it is directly liked to the update