My first issue appeared after latest patch:
When I hit a mob there is like 1/2 seconds delay before the server shows me the correct HP of a mob, which is terribly annoying + I’m experiencing much more ‘teleports’ when im running, my character much often resets to a position few meters behind, mostly happens while jumping (honestly almost every jump is not ending as intended) but it also happens on a flat ground.
I am sure that nothing has changed on my side.
Second issue was happenning before but with less intensity. During outpost rush 80% of the time (when I’m fighting) im out of sync with the server. Direct hits vs players doesn’t count, enemy characters either slide away from me or teleports, somehow it feels like I would be chasing ghosts of players that were in that spot few seconds before
I’ll gladly provide more details if needed, really hoping that can be fixed somehow
I’m having every single issue you’ve described. Sometimes I’ll pull off a great move like charging with gaxe around an enemy and up the stairs to escape and I’ll just get teleported under the stairs as if I missed… There is MASSIVE discrepancies between what the server THINKS has happened and what has ACTUALLY happened on the client.
Stairs in OPR
1/2 the time when I am dodging or attempting to run up them my character “slides” off them and ends up on the side of the stairs instead of on the stairs.
It is like the game predicated I was moving in a direction and placed me there, but on my screen, I was going upstairs.
Attempting to run up stairs in OPR I always PAUSE a second now. Attempting to just go at them full speed results in “sliding” off them far too often. At least when approaching them from the side.