Last boss Nereid BnB Expedition confirmed

wrong respond to another thread

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bump

Good work, but this is complete nonsense and needs to be fixed as soon as possible.

There should be no need for a gear switch just for a last boss.

Its 1 thing making people have to get 1 set of gear per dungeon, we’ve all accepted that, but two?

Sort it out.

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yeah i know. maybe it’s intended that way, the new dungeon also have ancient and corrupted mobs inside it

For Nereid, what is the best gem(s) to use to reduce the damage from her in mutations, especially the multiple tornados that move randomly around?

For the 1st boss, what is the best ward and gem(s) to use to reduce the damage in mutations?

nereid’s wind and tornado attacks are nature so amber gems would be best

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yeah amber

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This

They just need to remove wards and add PVE specific armour " PVE wards " and leave resilient for PVP.

It’s just so complicated for no reason.

I already have warded sets for each class for each dungeons so it’s not like this would benefit me at all… but people trying to get the gear to run dungeons now must actually loathe doing this.

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haha ikr
Im even trying to have 4 different sets for 1 type of mobs. So i don’t need to change gems everytime they rotate

Its just too much lmao… the PVE in this game is bloated with inventory management due to having to have 500 sets of armour.

I could definitely do without! lol

Howdy all,

Trying to figure out the optimal set ups for this dungeon with this weeks mutation.

For BnB, Can anyone share their gem configurations for the various roles (tank, DPS, heals)

If you guys are switching from lost to AA for the last fight can you share the configs for each set?

Thanks!

Hey, which server are you on?
On Delos, currently BnB is void mutated so for me as

DPS: use Lost Ward sets with 4 void gems and 1 opal gem on armors, 3 onyx on my jewelries. And switch to angry earth wards for the final boss with 3 nature gems, 2 void gems. Jewelries stay the same but using Amulet with nature protection and nature gem

Tank: Lost Ward using full malachite on armors. 2 onyx, 1 malachite on jewelries
Switch to AE wards full malachite on armors, using Amulet with nature protection and nature gem, 1 onyx, 1 malachite

Healer: same as dps, but jewelries with opals instead of onyx

Thanks @Myrn, I am on COS and we have VOID too:

Thanks for the gem configs, will play around and see if we do better tonight.

Does anyone know, do we use Lost Bane or Angry Earth Bane on the Nereid to do more damage?

should be angry earth bane, I haven’t tested it though. But I’m pretty sure bcs it’s coded angry earth

I can see where this is going for the future of the new expedition in Brimstone Sands, and players are right…there should be a specific “PvE Ward” gear to cover resistances, the gems for the Mutation, we can manage, but If AGS is going to put in all creature family classes as mobs, sub-bosses and bosses in the new expedition, there needs to be a better solution to the Ward issue because there’s going to be one if we are going to face Ancient, Lost, Corrupted, Angry Earth and Beast bosses in the next expedition. Brining 4 main Ward sets (not including Beast) to swap and counter specific family creatures with different gems is going to be painstaking. You don’t always have the luxury of swapping out gear/weps if you and your group are still in combat for some odd reason heading into the final boss and can’t switch gear/weps out on the fly.

This is where a “gear swap management system” needs to come in play instead of dragging each piece over and wait for everyone to be ready to fight the boss, that can take anywhere from and up to 3 to 5 minutes to ensure players are ready which as we all know, time is of the essence when you’re trying for gold ranking. A saved gear profile should swap to the player with a confirmation prompt. This way, the gear and weapons are already set and would reduce the wait time for players to piece their gear/wep set up to encounter the boss.

Additionally, what if players will be fighting two bosses at the same time in the new expedition, a sub-boss and main boss which are different in creature family, that’s going to be very discouraging. So, one ward w/ gems to counter one boss but not the other where you’re going to receive more elemental/physical damage and do less damage to one of those bosses. I can’t fathom how irritating that would be.

For the last boss I use 2 nature gems and rest diamonds and it works very well for me in light armor with WH+HA with aquamarines. You don’t need void protection at all for her, since there’s no void puddles dropping. The two amber gems I use give me enough mitigation for what she throws, and the extra physical protection is good.

yeah that’ll do, void gems just to reduce the blood offering dot if you spam skills. I think healer will need it

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I disagree more like this wpuld force diversity and discorage the highly min maxed builds being used. Bb mut timer is long enough you have more than enough time to swap.

Now what does need to be fixed how harsh the rend mechanic is on regular.