It is not that I thought the concept of having hard mode versions of dungeons was bad, I think it is quite good, because of running just Genesis and Laz over and over again, you get hard mode versions for some variety.
However I thought it would be something simple as just creating a dungeon with tougher mobs and a bit better loot and for all dungeons at all times, not just one per week, and without these weird mechanics of randomly doing elemental damage and having damage resistance for a certain damage type. How is that an interesting mechanic? It is just a chore, having to switch gear all the time. And why mutated version of just one dungeon at a time. That is just restrictive.
I just want a hard-mode versions of The Depths, Dynasty, Starstone, all of them, and the freedom to choose which one to run and be rewarded for it. Why is this such a hard thing to do? It is just common sense.
Then the bugs I mean seriously. Global chat broken. Crafting broken. Storage broken. Tax hikes. etc etc. Just getting more tired of thinking about New World and how sad it is that such a fundamentally good game is handled so poorly.
It feels New World has the habit, for every patch, making one step forward, new dungeon versions, and several step backwards, bad design decisions, bugs etc.