Leaping strike + Shield bash nerf

there’s enough of a delay after using leaping strike where by the time you can shield bash, they are through with the stagger effect making the 2 hit combo, null.

People should just wear heavy or put con.
Everyone went glass cannon then complained about dying?

Seems kind of silly. Build against what ails you and cooperate with your team.

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there’s a fine line, once you go full heavy and try to mitigate the burst damage, you’re now susceptible to any kite classes :confused:

the middle ground is kinda in the grey area.

Be good vs 1 build or get smashed by the other build. can’t have a mix of both.

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So what if i tell you that i play HA and have 200 con with Food and still have only 20% HP left after i get jumped.

same. I’m full heavy but 140-160ish con, but I’m left with around the same amount of HP. 15-20% hp left.

the nerf doesn’t make any sense, the problem was the stun from LA users. They should have just connected the stun duration to the shield type and no nerf would have been necessary on the only viable sword gap fill ability.

I also was running heavy but sword shield / hatchet with leaping strike and after they hit me I’d survive, stun them back, pop a potion and defensive item, and win the trade quite often while also having good survivability on point.

I use leaping strike for when they try to escape and hopefully simply shield rush>shield back them first to start trading blows.

I can’t speak from experience on how it’s like as a great ax user.

I do run full onyxes though which makes casters harder to deal with.

I guess we get into a different discussion if we need to get into chugging consumables since they could do the same (but likely don’t at the moment?).

I’m actually fine with this change as I think it’s fairly good to break things that can actually be really strong and the chain CC set up on sword is actually amazing

However it kind of makes the weapon set not have a point at all

If they are going to nerf something like this they really need to buff something too, just even like a strong ass slow after leaping strike would be good.

They could also buff some of the other shit moves too for more options

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The thing that irks me so much. People who claim that leaping strike is an “instant teleport”.

Look how much hang time you’ve got using leaping strike at close range. People really can’t press shift or R-click in that amount of time? Is everyone in this game of a geriatric age? :upside_down_face:

People say that there’s no visual cue? You mean that HUGE GLARE shining like a miniature sun at the tip of the blade coming at you isn’t noticable? Foreal?

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They did too much to do reduce S&S’s effectiveness across the board on the PTR. All Leaping Strike realistically needed was a reduction in its stagger frames, as otherwise a leaping strike guaranteed the bash and so on and so forth (they did the same with Path of Destiny).

Instead of just reducing the target’s staggered frames, they reduced the length of the slow, made it unconditional to being a backstab, and as a result reduced the empower buff length to 3 seconds as well as making the damage buff contingent on damage from Sword. Hatchet much like S&S are excellent skirmishing weapons and should remain as such, but you have to be given some chance to react after you get staggered by Leap imo.

I think its fine if you are facing them but when they come from behind there is no seeing them. Range weapons that are ADS have no awareness of anything not in front of them.

Much like every other skill in the game. Although some such as grav well do have the audio cue

Yeah actually thats a good point. but there is counter play with that. There is not from the current S&S stun lock.

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I agree! My comment wasn’t really about the LS + SB but more about leaping strike itself and the complaints about it.

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This hits heavy armor users even harder…Heavy armor melee relies heavily on CC. The problem is every weapon is better if used with light armor…

Just leave the PTR nerf and make heavy armor stuns not be broken by hits…Maybe nerf heavy armor dmg a bit more and cap the targets affected by wh shockwave to 3 to compensate for it.But as it is now, heavy armor builds are dead

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@Zelme hmm ok you nerfed SnS, when are you going to reinstate BoW? I’m waiting for this…??
Died in the only Melee in the game GJ AGS
You show me in every update that the effort I put into this game is garbage. Thank you

I’ve actually ran into some players that had some pin point timing on my leaps, and I was like oh snap, this dude knows the deal- he’s good…
but another issue regarding that. People are now having scripts made to auto block/dodge or auto riposte/ability in their scripts for AHK. wah wah wahhhh

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Not even surprised lol

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They don’t just want to run glass cannons, they want to run glass cannons that have very few - if any - hard counters.

Assassin builds are a logical counter to glass cannons, which is why I think most glass cannons hate them.

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