Legendary Weapon Crafts need to be made Bind on Equip after Expertise change

With the incoming expertise change, any of the weapons crafted from the dropped legendary artifacts (Shattered sword, splintered bow, etc.) should be changed from Bind on Pickup to Bind on Equip.

In the latest dev notes, you indicate that your goal is to make crafting not worthless by having it be the best way to get customizable 600GS, however, these artifact weapons were clearly intended to be a reward for the player maxing their crafting as you cannot sell these legendary weapons, they are Bind on Pickup.

In the December patch, these weapons will no longer be as rewarding for crafters. If you focused on crafting exclusively, it’s wholly possible for you to have a Bind on Pickup 600GS weapon with an effective level of 500. That is not rewarding gameplay to sink hundreds of thousands of materials to level crafting, farm legendary materials, and create time gated epic materials to forge a 600GS weapon that scales down to your expertise level. These weapons should be changed to Bind on Equip so there is still some benefit to crafting them so we can at least sell them to those who managed to farm the expertise.

1 Like

fax

I’ve thought it should have always been that way, but now even more so “why not?”
It isn’t like the crafter can use the coin to buy gear that makes them more powerful after the 2022 update.
REALLY want to do something cool for crafters?? I’ll suggest it again here.
Make unique skins that only crafters with the 200 skill can unlock through crafting.
Even better, make those skins dyeable (like every skin should be).

1 Like

its like they tried to make a game where you can do a profession but you get fucked in the ass for wanting to do it.

want to be a Legendary Blacksmith that crafts the most powerful of weapons? to bad so sad. have a sword with 25 inteligence

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.