Legendary Weapon Quests Literally Useless With Proposed System?!

Did anyone think about this before you designed the abomination you call expertise and how your HWM will nerf your weapons?
Can anyone tell me what the point in doing these awful questlines will be now? hours worth of grind per weapon.
With the new system, getting one of these weapons before you are 580 will be pointless as they will be downgraded and be just as good as the trash you pick up from mobs. If you wait until you are 580 then they will also be pointless as you are now picking up weapons that are higher GS and probably have better overall perks.

Honestly I don’t think I’ll be sticking around for “24 hour cooldown world”, using arbitrary 24 hour cooldowns that you normally only see in facebook/mobile F2P games is awful design and now your putting way more of them in, clearly shows your team is bereft of any decent ideas and good designs.

Their “fix” is creating more problems and breaking more things than it is fixing as per usual. It’s par for the course.

It screams of a lack of forethought, throwing shit at a wall and seeing what sticks instead of properly thinking the consequences through, and this is like the third or fourth decision like this. If I had a tinfoil hat i’d say someone is trying to bring them down from the inside.

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