theres premade groups among none premade groups, this makes OPR very onesided if the premade teams ends up on the same team.
Bows/musket / GS users also known as BUSHMEN, are only playing in the bushes and are using 95% of their time playing running simulator instead of PvP like rest of the people.
Theese 2 factors makes OPR less and less atractive to players, one of the ways to stop this would be:
Make cross server OPR so premades are only queued with other premades
Make Point zones so you basicly only can get points if you are within the fort (either on walls or on the ground. This way all the BUSHMENS will be gone from the OPR, coz they will not get any points = NO REWARDS unless they go into the point zones. No more 50con BUSHMEN start playing viable builds instead of being a discusting BUSHMAN!
Just let the LMB spamming zombies have their say. As everyone else either ignores them, or stop being bothered with them altogether. Their brains are too mush to understand the basic meaning of simple things.
Yeah, which is something brain dead zombies are unable to do. That’s why they refuse to leave NW for a better PvP or PvE MMO. Because those MMOs don’t reward this type of stupidity and they know it.
Sorry man but it looks like you are missing some higher priority items. Namely answering the why am I here and doing this? It always comes up furing the faction missions because they are extremely boring. Nerfs and game balance and dungeons be damned if your open world is boring, your game is just a hub world with extra boring steps. The dungeons can take a place behind everything else if the devs want to uphold a competitive faction controlled world, they will have to do some serious changes in the design of theor fort capture mechanic, hopefully tye in the nearby war tent as a second place and also do something serious to the current faction quests because everytime there is a territory push the players are always complaining how boring the missions are. They really do suck.
Incase you do not know, there are spots high enough such that muskets can shoot into the fort. Destroy the camp and tent, kill people taking point or simply just respawned.
I swear, the musket is just so broken, look at what he does to me! There is 0 counterplay to musket guys! It’s not even fair how muskets are able to do this!
When you’re net-shotted, you’re slowed but you can still use iframes, the problem with that is if the BB player puts pressure through normal shots (which, he can shoot you twice before reloading) you’ll spend dodge rolls to get out of the AoE only so he can shoot you twice at the end of your rolls which still ultimately results into dying. Muskets are very squishy and extremely easy to kill if your kit allows it. Muskets are only a threat from a distance, and if people used pathing combined with builds that have excessive mobility (skitzos, hatchets and GS etc) they can easily drop a musket within seconds.
The problem is, people are too lazy to run around or do better pathing to get around areas and make an effort to contest muskets which ultimately results into these muskets being able to freely shoot with very minimal risk. In my case, I tend to chase muskets down until they either quit opr or change weapon entirely (because hunting down squishy targets isn’t even hard, it’s a lot harder to lock-down a good healer than to stamlock and shrapnel blast a musket to bits and pieces)
I’m having a complete blast playing BB / IG rn in OPRs despite the amount of bows and muskets.
And what’s scarier than a musket with 15 stacks of mortal empowerment? That’s right