Lets follow the logic

we found players were spending too much time crafting low tier items as opposed to pushing their crafting skill up

All right, lets push this logic.

we found players were spending too much time managing storage unstead of playing the game

we found players were spending too much time farming azoth to travel unstead of pushing watermark up

we found players were spending too much time in inventory swiching gathering armor unstead of gathering ressource

we found players were spending too much time gathering ressource to create orbs unstead of doing expedition

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I imagine some of the process to be like the Van Halen debate at the beginning of Bill and Ted’s Excellent Adventure.

i prefer it that crafting your current tier rewards the best because that only makes sense. i just wish it were extremely rewarding not only slightly.

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I actually like this change. It takes longer which is annoying but it makes more sense then crafting just iron spears to lvl engineering to 200.

Managing storage is part of most games and is a game itself.

If you’re trying to push your watermark, you’d be swimming in azoth.

Takes 5s to switch versus the hours that you’ll be gathering? Could do with an item set feature though.

I think they’re still trying to find the right balance for this one.

You’re not following the logic far enough. You stopped one step short.

we found players were spending too much time managing storage unstead of playing the game

So we’ve introduced storage expansions to the cash shop

we found players were spending too much time farming azoth to travel unstead of pushing watermark up

So we’ve added vials of suspended azoth to the cash shop

we found players were spending too much time in inventory swiching gathering armor unstead of gathering ressource

So we’ve added gathering luck boosts to the cash shop

we found players were spending too much time gathering ressource to create orbs unstead of doing expedition

So we’ve added tuning orbs to the cash shop

Now it all starts to make sense.

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