“* Added a +Xx bonus to players flagged for PvP.”
Ok it might be me that is wrong and please explain to me if i am.
This change i think will just kill off the last tryhard people on servers where they are underdogs.
Faction A have 40% off server population.
Faction B have 40% off server population.
Faction C have 20% off server population.
As this has been like that seen’s game start A and B also have a lead on gear, coin’s and territory.
A-B have large incomes from the main hubs on the server, like Everfall and Windsward.
Adding the change that stated above makes it much more easy for A and B to run PVP flagged. because of numbers.
Number 1 it is much more easy for them to make groups of ppl to do stuff together.
Number 2 They have much more random ppl around to support them out in the world.
In other words i feel like the underdog faction C in this case again get pissed on as they are much more likely to get killed by another faction than A-B.
And the faction with more members, again benefit more from a change like this pvp change.
Just like, it is easy for them to push war on the underdog, because they can easy roster much more ppl. And with the influence always being in the attacker favor. All you can do is watch them do it, or stall them a little.
Getting more ppl to the underdog faction is always harder because the most of people will seek the easy way. The way where they are safer and can get more, be richer, stronger etc.
I’m confident that NW will loose even more ppl with changes like this without address the fact that without changes where the outnumbered faction get somewhat more help from the systems in-game.
Because at one point the underdog will be dry of cash to declare wars they always loose anyway as the difference on income/gear/structure/roster of people etc only gets bigger and bigger.
PS: I hope i’m wrong, and i expect all the faction’s that is not an underdog on a server to piss on this feedback.