So if we sum this all up, and if you have a dedicated team to do these things without to much downtime, this results into … a lot of hours … for not a lot of value …
All mmorpgs had this problem where they don’t cap the amount of content you can do a day and it resulted in massive amount of farming (that’s how some people are, FOMO).
So knowing that, they should have given us these different options, but capped it at max 3 a day and increased the rewards from a box, to easily solve this stupid system. (just some random numbers but you get my point).
On top of that, they also added bugs to the existing systems and added cds so you have to stick to this one singular route or you lose a day.
So people who have more time to play than you are getting more done than you are, and you want the game to implement systems so that people can only do as much as you can do.
That’s not what he is saying, he is saying that players are now being forced into doing 5+ hours of daily content or risk falling behind. It’s the same problem many mmo’s have they create a boring grindy daily system thats just makes people feel anxious and guilty if they dont get all of it done. I will do all of it everyday until it gets to the point where its more of a chore than a game and that will be it for me.
There are many points in the post, but this is indeed one of them.
You should not allow people that have 8 hours a day be this far ahead of people that don’t (if it even matters as the boxes are not as mandatory as they seem, but that results into my MOFO point). It puts stress on people to get all the content done, while demotivating others that don’t have the time/will to do it all.
If you want people with more time to be ahead, you can do it in other ways without sacrificing the 99% of the playerbase. In this system they even managed to annoy the 1%.
Ps : I am one of those players that have a lot of time and i hate it. Because even if I play everyday, I don’t want to be forced to do this much generic content everyday.
Just allowing me to spread the content over a bigger timespan instead of every 22hours …
Just allowing me to do a few pieces of content instead of all 8 …
Just allowing the others to also have a break here and there without having the feeling of missing out on something …
These are common issues that have been addressed in many mmorpgs for the past years.
Yes, but there is a difference to grinding elties all day and missing one of these boxes. In the old system some people chose to do the two bosses in reek all day and were ahead, fair enough. But this system punishes those hardcore people who want to farm elites all day because they are nerfed and punishes the more casual player because they will miss out on so many gypsum boxes each day.
I just dont think this is a good system for both the hardcore and casual player. Completely agree more effort should equal more reward but this system isnt good for anyone.
Fyi im in the hardcore camp i have 36days played. I now feel much worse about missing a day than i did before, now if i did miss a day i can never get those boxes back before i could just spend a few more hours grinding elites.
Just because you dont have time to play multiple hours a day doesnt mean others dont. Stop being entitled, you dont need every single gypsum everyday. Going out with friends on a friday night and not getting gypsum isnt the end of the world
well said!
The unfortunate truth is that everything is unrewarding…and most updates make it worse. Updates are well intended…and often have good fixes and potential…but drastically miss the mark on keeping players enjoying the game.
New world has become more of a choir than my actual job. Thursday and friday of this week…i actually opted to work overtime…because i didnt feel like playing new world. I dont need the money…i just thought it was a better use of my time…
Ok that’s…not to put too fine a point on it…ridiculous.
I don’t routinely have 8 hours to play, and in most cases wouldn’t if I did. But I certainly don’t think people who do should have their progression throttled so they can’t get “too far” ahead of me.
If you feel you shouldn’t be getting too far ahead of other players then there’s a simple enough answer for you - stop doing things that progress you.
Who, exactly, is everyone competing with that “getting too far ahead” is actually a concern? This isn’t e-sports, so what’s the actual concern here?
That’s mostly a problem of the players themselves. I play the same as before the patch. I play the things I like and have the time for. When I get some gypsum, I’m happy. I’m also happy Arena keys are pretty easy to get now and the arenas itself are worth it now. More content I can do, nice.
If I would try to get all 8 gypsum, I would lose the fun after few days.
Just get your mind right and don’t think about the guys who can play 8hrs a day. You won’t catch them anyways in an MMO.
I’d suggested that it would be cool if we could repeat activities, but just have a cap on how much gypsum could be earned. I kinda like this more though doing less activities but getting more rewards seems like a nice compromise.
I too can only play for a few hours a day as well…
Noone is forcing you. I only do the gypsum diamond and emerald gypsum and I feel great. I’m aware of how much time is involved in doing all the gypsum crafts, so I plan accordingly around those I can afford doing.
Once the Winter Convergence is over I might consider the ruby gypsum (OPR).
Stop putting all that pressure on yourself for no reason. The dailly gypsum is there to give you options. You’re not supposed to do them all anyway.
Would you wish for the game to lock all the other gypsum after crafting 2-3 of them? Would that be better? I don’t think some of you appreciate all the freedom you have in this game. You can do all professions at once, doesn’t mean you have to do them all. You can capture all settlements, doesn’t mean you have to capture them all. You can finish all elite landmarks in 24h, it doesn’t mean you have to do them all, and it’s the same for gypsum.
Learn some self-control and stop expecting the game to hold your hand.
I believe there is a cooldown on each gypsum craft, so that players will spend time doing more diverse activities in the game. Nobody wants a meta gypsum and have players say: “look that particular gypsum is meta, farm that forever, the rest are not as good”
What he is pointing out is kind of true though…
I was doing solo chest runs in mines and myrkgard before the patch. The whole process took like 30 minutes and I would see about 10ish watermark bumps. The bumps were often greater than those I get from gypsum too…
I love the idea to the gypsum system, but I am getting 5 bumps from 6 hours of gameplay.
Though I was cheesing my way to hwm before it was very low impact. So I agree with the idea of the gypsum system and I do believe they need to control the rate we can receive bumps. The current iteration requires probably a little too much investment for the level of reward.
I agree with your statement that expertise bumps should be increased. I make around 2 bumps a day, casually playing, which is +4 on my healing staf. That’s a month spent to get 600 expertise for a single weapon.
Maybe a +5 expertise increase per cast would make it more rewarding, but 10 would be too fast.