I wish I fought more fire mages in arena. On my server all the mages are VG/IG and they’re much harder to kill than FS users.
Agreed. I’m only arguing this guy downplaying Flamethrower. Void Blade isn’t so bad once I realized it takes literally 11/12 hits to break your weapon block and does less stamina damage than a hatchet but the scream along with ice shower is ridiculously annoying.
What server you on forum god halcyon?
Believe it’s called Orofena. I had taken a break when umbrals were released and found servers had merged a few times. Found some good people here and the server seems pretty healthy from a PvP/territory stand point.
Also lots of bows in arena, which makes me laugh considering the devs claim it’s the 3rd “worst” weapon.
Either way, Life Staff is still the god of arena as far as I can tell.
Well, to be fair, bows aren’t slotted in wars besides siege teams and primary bow teams lose OPR’s with 3.0 KD’s and 3-5 bows on a team is not enough to make the difference meanwhile 10-15 bows is too many bows to take a point. It’s the nature of the game that makes them 3rd worst.
If it was team deathmatch? Number one for sure. Lol.
Also, even vs corrupted in dungeons, Spear+ GA with a gem and corrupted Bane is better than bow for damage.
If you need a company let me know! We’d love to have you!
You on Orofena? What faction?
Green and nah, on Valhalla. But I’m thinking of making an alt and playing two servers while Valhalla is decimated by super companies.
Green had 9 territories and they’re down to 6 now. Well see what happens. I think half my company has alts on orofena
Well all mele weapons hit way harder that FT does. And some of them you dont have to aim much to like GA.
And i dont downplay FT. ITs strong. And part where it does dmg and target still stays stuned is in fact stupid. But already fixed on ptr. Only part i would probably consider removing is armor skill perk. IF mage have speed from skill + from FS + from that perk its just to strong i think. To much speed buffs.
I can agree with you. It does more damage than melee imo if you talk autos mainly. I’d say it’s about even but with tracking being ass it does more. If they didn’t run just as fast as normal run speed with all the haste I would say it’s balanced.
I wouldn’t be opposed to adding a skill layer to it… Change skill perk to 15% Leeching for better duelling but not as fast movement so positioning becomes harder and require more thought.
IG tied with it is nasty regardless though
15% leaching would be op ![]()
At least you can fight them with some haste removed. Lol. They’ll be strong but not cancer aids.
Was doing some damage testing today, IGs chilling winds also does more dps than FT, which is funny, but it’s still slow, interrupted by haste(on live) and has a cooldown
When the PTR patch comes in with keen and haste fix, it will be fast while in frosted areas, get 40% haste while in a 5m radius and be a better FT for all of 3s
on a side note the push from chilling winds is so fun when on walls, just casually blow people off
FT paired with rupture VG?
Its crazy that it does not have a CD.
Dont bother. I showed the guy videos with a mage owning with FT, FB, Burnout and IG stuff. He says … that doesnt count because he is in med armor and med armor is not mage its bruiser.
As far as I know the term ‘bruiser’ applies to physical and/or melee damage. Tanky mages are disruptors? Something like that.
In any case he’s a dum dum
Not rlly. Bruiser is close combat fighter in general. It has nothing to do with weapon used and other stuff.
I think it should have a 3-4 sec CD. I’ve been messing with it without the no cooldown perk and its base CD is stupidly long, but 2 secs seems too short. You would still be able to FT > roll > FB > FT in about 2 seconds.
Perhaps the perk should be changed to just reduce the CD by half (so down to 4 from the base 8) instead of completely removing it then Refreshing would be necessary to further reduce it.
Yeah I actually thought about it too youre right. 2 secs is not enough. Especially with refreshing perks and all that. 3s minimum
Bruiser is more based on half tank half damage.
Light melee is only called a bruiser because the mitigation between light armor, medium and heavy is garbage AF when paired with ABS cap.
Equipload more or less ='s rend resistance rather than anything else with the availability of Fortify being rampant.
Shirking Fortification ruined the balance and gems don’t help.
If you want to light armor to have the ability to get 60% capped ABS with gems and fortify brings it even further then they need a brand new set of gems for heavy or give gems different effects on heavy armor because heavy armor only gains 5% or so effective ABS from gems and anything after that only counters rend and isn’t effective ABS.
Light armor with Full Shirking = ABS cap on one dodge proc.
That’s why you ONLY see heavy armor in wars because they actually run comps to rend and weaken with VG’s everywhere.
ABS is Absorption (Total Damage Mitigation)
Anyways, bruisers are tanky damage dealers not close quarters fighters.
Assassin’s are close quarter fighters but schizo’s aren’t called bruisers because they’re not.
Heavy Armor with Full Shirking and Gems is about equal to 85% ABS so it requires 25% Rend in order to effectively rend a heavy armor user.
Yea sth around that. Point is IG/VG and other medium close combat builds like this are not mages. They are bruisers.