This should be an absolute highest priority item for sure. This is completely broken.
bump bump let’s spam this thread until it got attention
@Luxendra @Maselbart can you fix this please! I mean no one will heal more in OPR pvp war…
How do you even break something like this when there were no Life Staff changes,Bump
AGS please take a look at this real quick!
@Luxendra @TrevzorFTW @Henryx some quality feedback from alpha players never hurts ?
This is absolutely insane and should be turned off immediately just like the war cooldown. You can’t make 50v50 PVP events and PVE events that require 20+ people and have healing circles/beacons etc cancel each other out if they just barely touch. I suspect this wasn’t intended and you just didn’t want them to time stack but it needs to be turned off until you can make it work as intended.
This is bologna
Plz turn it off until you fix it. Healers keep getting screwed in this game :')
BUMP NEVER LEAVE THE TOP FIX THIS _ STRAIGHT HOGWASH ok
this should be a top priority, healing is already hard enough
This is going to be a disaster in wars
This isnt a issue with if they touch its a Status effect
Higher Focus takes priority of the status effect you have to get rid of the effect before you can be healed by the lower focus sacred
But if I leave the overlapping Sacred Ground I should get a heal by the weaker one?
Problem is, if a weaker SG will just barely touch a stronger one it wont heal anymore… Cant be intented…
Fix your game @Kay
LoL who am i kidding, they gonna fix it next year with new meddley fair patch.
Not the case though, video shows a lower sacred covering up a more powerful one
We’re aware of the edge case that if you move into a weaker Sacred Ground circle from the stronger circle (that are overlapping), the heal from the weaker circle doesn’t take place. However if you step out of both circles and back into the weaker circle, we are still seeing it work. We’re working on a fix to resolve this overlapping issue.