Few things to add
1 Currently as everyone said when a aoe heal overlap the stronger one survives
2 sacred ground overlapping each other by 1 cm the weaker one doesn’t work until the player goes out of both sacred ground and comes back in to the weaker one
2 Same for beacon and since beacon normally is targeted and sticks to a person so that specific person can’t go out and in basically negating the beacon for that person
3 and most importantly it dosent count total healing but only the base healing value. whoever has the most focus higher focus dosent mean he always heals for more every healer knows it’s the healing bonus that is important i will definitely sacrifice 50focus if i get a 20% additional healing bonus
4 No one cares about the healing ticks from orb so u can ignore it
Sry guys but i wanted to let u guys all know my heals working fine no issue but i know exactly why
Im the only 539 focus healer on my server and since most heal outheals anyone anyways means i have no problem here i acctuly like it that way XD best feeling so far seeing 5mill + heals in wars XD
The problem is not only Is there 2 sacred ground overlapping. No.
Yesterday after patch, in a dungeon as only healer in the dungeon my sacred ground was reducing itself at each tick.
Both healing per tick was reduced also not every tick were equal to other one. Something definitely not right about healing and Life Staff.
Also I love using my Beacon and Sacred Ground together against dungeon boss (as normaly) but it felt like they’re not complimenting each other.
Again, its not just 2 sacred ground overllapping problem. I think it’s a general healing problem. Me and My Tank definitely felt the reduced healing cuz tick healing not work as it use to
Try changes on PTR first and inform your player base before the patch. This patch bring lots of radical changes that no one was ready for it. Lol… what a convergence I guess.
I thought I was going crazy when trying to heal my tank in an expo. It was like either Beacon OR Sacred would work, but not both. The ticks were off and I tried pulling off all my equip/weps thinking something was bugged. I even respec’d thinking it was somehow bugged.
Note: that I am a dedicated healer for my tank (aka pocket healer). We are partners and run 95% of the game together, so I know exactly how my heals should land, every freakin’ time. I just KNEW something got broke with this patch.
A lot of this is on the players for failing to actually test things on the ptr and instead use it as a way to test builds and find exploits/opportunities.
No excuse for bugs but developer testing != user testing. Users play differently. This one is blatant and should have stood out as an issue even at the developer level. Regardless, they need better feedback collection and verification something passes UAT. They also need functional devops and a boat load of other shit.
Changes to the Tradinpost were not on the PTR, have come only with the live patch
Changes to the calculation of heal were not communicated in any patch notes
You still can’t clone your live char on the PTR to make direct comparisons
AGS simply has to test EVERYTHING that is changed on the PTR first and please mention that in the patch notes.
Does AGS really expect players to test the game without “reward” in areas that weren’t even mentioned that there was a chance?
Also, AGS should introduce better feedback for feedbacks. There are so many bugs etc posted in the PTR bug reporting or generally in the patch related bug report areas that are just ignored or read over.
As an example, the attribute buff of the summer event food is not extended by Lasting Consumption or the Trophy. This has been reported for 10 weeks and they fix with 1.8 exactly that problem for Desert Sunrise, but not for the event food.
Changes to heals were communicated in PTR patch notes about a month ago. I knew about it long before the patch this week. I personally neglected to test it. I’m not saying I disagree with you. Bugs are on AGS entirely but as someone who runs UAT tests with a user base regularly, there is some responsibility on the user’s part to confirm features work as they expect them to.
I think the big problem is that AGS treats the PTR as a sandbox rather than having any kind of approval process configured for features. A logout form for example. Otherwise, they might as well remove the PTR because it mostly functions as a place to theory craft without consequences.