Don’t you think it gets really boring after a while? Just using the same 3 spells over and over and over again. In the same order, even without aiming.
I had some really great 5v5 skirmishes, when I really had to land every AA and HA and time my heals perfectly, but such fights happen rarely. Most of the time it’s spamming AoE and waiting for my team to finish the job…
Not true at all. If you are talking about MMOs and not MMORPGS then League of Legends or Overwatch for example. Both have healers that can efficiently kill enemies.
If you are talking about MMORPGs, healers in Tera were quite strong and totally able to solo unexperienced DPS. Same goes for GW2. There were however no “real” healers in that game, just classes that could deal lots of damage and heal/ buff teammates.
My question is, why can GA wielders be tanky, deal lots of damage and have self-buffs? While healers are just… well… healers?
I wouldn’t bored at all, the fun for me is the challenge of keeping myself and my team alive. It’s pretty difficult as is. Especially with the constant nerfs to healing we’ve gotten and the upcoming 100% uptime weapon perks that will debuff healing by 25% atm. I heard arenas will be a thing eventually too so there is the 5v5 stuff you’re talking about. Healers in mmos have never been of the “aiming” skillset but more of a mechanics skillset barring of course Ana from overwatch. It’s always been about positioning, a proper build and knowing when you use your skills.
Um haven’t really played tera or gw but from what I understand with gw there wasn’t a trinity system in that game really. In any mmorpg that had a trinity system(which new world does) healers don’t really kill or get killed in a 1v1 unless you or the other person makes a vital mistake. Plus being a healer for most isn’t about killing people, it’s about keeping people alive and supporting their teammates.
If you’re going to reply in a animalistic way I’m just not going to reply to you.
Bullets being hitscan does make sense even if it’s a flintlock pistol. The speed at which it travels to the human eye and the distance covered it might as well be hitscan.
The heavy attack isn’t just for debuff removal it’s for maintaining intensity stacks. If you’re healing without stacking and maintaining it you’re doing yourself a disservice.
You can stack intensity before a full conflict breaks out and mix light/heavy as needed to maintain the buff and for CDR.
YES! It is so important to keep your buffs up and your skills of cooldown. And seeing as the fps and performance is so bad in these wars and opr, it is really hard to land those heavies consistently. Especially with the projectile speed of the heavy, it’s so slow. I don’t know guys I played eso for years and this just felt great and it wasn’t overpowered at all, no crazy damage and no crazy range, all utility. I think it would be a great fit for this game.
I admit that Overwatch is an unfair, cheap example because almost every healer in that game can be even deadlier than some DPS characters.
Well I guess that is your personal preference. I do enjoy healing as well, but not having any other impact during team fights, than just providing occasional regeneration, is not the best weapon design.
The thing is, the mechanical aspect of healing in NW is very basic. Throw buffs, heal, wait for cooldowns. Nothin special. Compare this to other MMORPGs where healers have multiple different utility/ healing skills for every situation. I am fine with ONLY healing, but they could make it a little bit more challenging.
I think a good example of a healer I really liked was disc priest.
They had a shield to mitigate damage
A heal to heal
A damage suppression(reduction) for x seconds
Aoe heal with a shield attached
A good off me option (psychic scream/fear)
I think those mechanics are fun but in New World we don’t have enough buttons for that which is fine. I’d just really like more than one way or kinda two to heal as.
At the moment we place a lot (in my opinion too much stock) in sacred ground because we don’t have a choice and that sucks.
Well yes in terms of the skills available mechanics are pretty basic, but I meant more in line of positioning, proper build and knowing when to use your skills. And also maintaining cds and buffs all the while keeping yourself alive and your team. But I do think that with the introduction of other focus primary weapons that there will be more and more utility added to healing and make it a more diverse and interesting class to play. For instance the Celestial gauntlet that is coming could add purges and other buffs that could shake things up. And I think that it is going to get more challenging with these new healing debuff weapon perks, which is why it will be even more vital to keep up your buffs as a healer. And you will really start to see the difference between healers that manage their buffs properly vs the ones that don’t. As a result you’ll see less and less healers as time goes on I think.
I can only hope that this will be the case. From a gameplay perspective, healers have only one function right now, to be personal health packs.
But coming back to the main topic, auto aim in a skilled based game should never exist. It doesn’t matter how much damage LS would deal. Imagine enemy that have won 1v3 fight and barely escaped only to get finished by heavy attack homing missile.
Can’t imagine that people would be happy about change like that.
I think that if you had experienced it first hand you would have a different opinion. I’ve played eso with that lock on heavy attack and there was no problem with it at all. But having not experienced it before I can see people hesitation to it. Just need to bring all my eso people over here and we’ll get it changed.
May I ask if you Outpost Rush or War at all? I find the only struggle I ever have is when I need to single target heal someone who’s not in my group, which is fairly often because melee death balls are a thing. I just want a WoW style ui that let’s me target people outside of my group. Otherwise it’s like: “Oh, that deathball is chasing my non-grouped friend in this Outpost Rush, better save him with some aoe heals or ground targeted single target heal that he will run out of.” (It’s actually so triggering seeing my own team mates not only run out of my heals, but because I place the heals in the direction they’re running for maximum seconds of benefit, they actively go around the heal )
Well they need to make it so people can tell which circles are friendly. To use eso as an example again, they have enemy healing circles with a red outline and friendly ones are green obviously.
Yeah that would be great for like, point fights or melee group vs melee group fights, I’m not sure I believe melee would actively try to drag enemies out of their own circles though. I’m talking about an ally purely running away spending extra time to avoid a healing circle (when running through the circle would either be positive if it’s friendly, or neutral impact if it’s an enemies) when he loses nothing by running through an enemy circle anyway.
I couldn’t agree more. I’m old, I’ve played healers in MMORPGs since 1999. Never have I played a healer class with such unweildly and clunky mechanics that cause so much stress! Then they go nerf us and make it even less fun to play. Breaks my poor little healer heart.
You’re taking this very seriously it seems. I merely said a gun being hitscan makes sense. It’s one of the reasons arrows don’t beam to targets it has some fall off. My comparison isn’t farfetched and I’m being reasonable I believe.