I haven’t lost to a single Musket player in either CBTs, OBT, or since release.
Nowhere near as big of an issue as LS.
I haven’t lost to a single Musket player in either CBTs, OBT, or since release.
Nowhere near as big of an issue as LS.
It’s a very relevant rebuttle, actually. It showcases the limitations of the weapon that balance out the perceived “OPness” of it by people who don’t actually use it.
Frankly, this entire thread should be shutdown because it’s poison to the /real/ balance changes that need to be implemented. Someone gets their butt kicked by something and then immediately run to the forums to cry foul. This isn’t a balance discussion, this is someone airing their grievances.
That makes no sense but you can’t handle a healer ? Life staff ain’t that op lol r u kidding me the range n dmg needs to be nerfed . You must not have a group of backpedaling Musket players shooting at you then . The distance is so annoying it needs major fall off . You can lit sit super far away n kill people no skill .
Now using LS trying to survive a group of musket n axe players takes some skill . Using LS in general takes more skill then any other weapon. The dmg isn’t much on LS neither is the self healing esp if the player is good at knocking us out if our aoe circle.
Maybe try using LS and see for yourself.
Lool it’s not abusing to b a healer that self heals omg .
Knock/push/pull the LS user out of the glowy circle and use stuns/knockdowns to interrupt any casts. When their arms go up in the air and they start yelling gibberish… smack them.
First, you ask to nerf the staff of life, and then you will whine that the healer does not heal your ass in the raid !!!
Life staff is fine.
Don’t touch my shizzle.
Thank you.
What raid? Lmao
Lifestaff doesn’t do that much DPS. It feels like it does because all of it’s damage comes from one attack (heavy/light) which hits every second or few seconds. Other weapons might do less damage with one attack, but attack much quicker and have a lot more options/skills to DPS. If you’re using bow though, I really don’t know how you could say that lifestaff does a lot of damage. You deal 2k+ on every shot.
Bow projectiles are way smaller and harder to hit than LS projectiles. For me to deal 2k+ per hit, I have to do a full draw attack which requires me to be ADS and my movement speed and field of view are extremely limited during that time, not to mention if I were chain attacking like this. LS heavy attacks fire off faster than I can ADS and draw an arrow back to a heavy draw shot. In the amount of time I can fire off 2 heavy draw shots, a LS can fire off 5 heavy attacks.
I’m not sure what level you are, But you also have 3 very high dps skills, and even your no-draw body shots with the bow will do more damage than a lifestaff heavy attack after a certain level. Of course it’s harder to land, but that’s what the bow playstyle is. Firestaff for example has the same light/heavy as lifestaff and does so much more damage it’s not even funny. When I’m taking 5 times as long to kill a mob or any player with a lifestaff than someone with a bow, I don’t see how the damage on lifestaff is problematic. It just doesn’t do that much damage.
Talk about the healing if you want, it’s definitely strong. But the issue here seems to be that you let the ranged dude have free, unanswered reign on you in an unwinnable fight. Usually as a healer I’m the first target in PvP and I very rarely get to deal damage. When I do I would like it to not tickle the target for 2% of their hp.
Also, weren’t you the guy talking about consistently hitting 2k headshots on players 15 levels higher than you in my PvP scaling post?
I’m only level 24, but I haven’t experienced this at all. A single dps can outdamage any healing, especially if it’s melee
EDIT: I’m so stupid, this thread is about the damage from a life staff.
In ideal situations that can happen often, yes I also stated that those were ideal situations.
When I’m being run down by a GA/Hatchet zombie and getting ass blasted by a LS from 50m away, it is a bit harder to do that.
Don’t be a healer?
Understandably so, but that’s just a fight you should never expect to win in any game. It’s a ranged-killer and a healer. You basically gave the lifestaff guy the most perfect ideal situation to deal dps, and he hit you for what? maybe 500 dmg a heavy attack, 300 a light attack? While you with the bow in an ideal situation would be dealing 2.6k+
Like that’s not a scenario you would come out of alive in any game you play.
In a 1v1 situation and I’m against a healer, that man is dead to rights 100% of the time. Add in another player and that changes dramatically.
Yeah, due to the min-max required to be a good healer, they’re only as good as their teammates.
I’ve got like 80 points in Focus and 30 in constitution lmao
Funny that you mention it. Here is a story. I had a fight with a life staff user that went on for 5min. I beat him 1v1 fair and square I thought until he healed up again, 3 times I had him low but failed to finish him. Eventualy I was the one who was running out of gass, lucky me he didnt have any chase potential so I escaped, healed up with my pots and went back in, after a couple of min we both went our own way. Its only logical because we were wasting so many resources so its not worth it. We saw each other again half hour later just walked past each other.
Im not sure how to nerf it. After my fight, I didnt think it was unbalanced, since I could easily escape. That whole fight was actualy dictated by me. Should I cry because I couldnt kill him?
However… if you combine this life staff with hatched… now thats a nightmare from solo expierence.
It was more like 900 per hit, but again - attack speed is a thing. So are projectile hitboxes. If it is easier to hit with and attacks faster, it needs to deal significantly less damage. Which, currently, it deals an amount of damage that I would consider to be comparable to other dps with same level/gear, etc…