Life Staff is still the most broken and overpowered weapon months and months after Beta

yeah, use a life staff.

I’m pretty average. It’s just you who is bad. You couldn’t even prove you healed 60 dungeons.

Then suffer. Game have the means to fight healers. But you don’t want that. Instead you want to left click and delete a healer.

I feel like the issue is mostly contained to damage dealers that backbar a life staff for free pocket heals. As a secondary, the life staff outperforms any other ranged weapon you could carry. It has quick, free, mobile and reliable pokes and decent self heals.

One niche ability on one weapon. “means to fight them” lol. You’re really grasping for them straws here m8

I see, in your opinion, every class must be a counter to a healer. If you want to kill a healer, then bring SPECIFIC things, instead of smashing your head on 123 and then crying that you can’t kill a healer.

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Yes, I’d rather every class would have a chance to defeat 1 class rather than 1 class defeat everyone by default.

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That’s not how it works in mmo. If you want this, then go play some moba or overwatch.

Life staff effects should be reduced by half in its own user.
Heal friends = ok
Heal himself l= should be their weaker side

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Then make tank taunt to work on players for 10-15 seconds.
I’m not gonna die in two hits to boost your little tiny dps ego.

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No one is saying healers should immediately die upon getting attacked. Actually read the comments my dude.

People are saying it’s ridiculous that it takes multiple people to take down 1 healer especially when the healer isn’t even doing much at all to avoid the attacks.

It would be one thing if he were pulling off some sick jukes and outplaying them but he’s damn near stationary and simply just out healing the oncoming damage.

??

Its funny your fine line between “immortality” and “immediately die”. Its not 8 or 80.

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That’s some Blizzard level of balancing.

You already can’t live against two hammers+axes. With nerf you will die to ONE. How exactly I would hold backline on a siege if I’m dying to any hit?

Maybe L2P? You wont die to 2 hammers+axes though. Maybe 3 and a lucky musket shot to the head. If they were allowed in the war, that is…

In summary, this topic can be summed up by 2 different camps with 2 completely different mindsets:

A) Healers are perfectly fine. Any change to them will be a complete nerf’ing and they will immediately be useless and die to everything. Pillepalle and Immdev are perfect examples of this.

They need to admit that no healer should be able to sit and take dmg from 3 people of similar range and just eat it while he dishes out hits. Quit moving the goal posts guys. You say one thing, people counter, and you just bring up another thing that has nothing to do with it. Also, saying that healers should only be able to heal themselves for 50% or that they need brought back to reality does not mean complete nerf. This is nothing new. There is enough smoke to make me think there could be a fire here. If there is an issue here then tweaks and changes need to happen. Quit making it seem like any change or tweak will destroy the class.

B) Healers are so OP’d that they can kill ANYTHING in the game while doing nothing. We need to nerf them into oblivion. My best friends cousins aunt’s dog fought one 15 vs 1 and the healer did nothing and killed them all. Leonas and Origichen are perfect examples of these types.

They need to understand that 1 video of a healer beating 3 people isn’t conclusive evidence of anything. Yes, I agree that healers shouldn’t be able to rock heavy armor and eat dmg like it’s nothing. However, lets slow the roll on the nerf hammer quite yet. People are still getting acclimated to classes and how each fairs against the other. 90% of the players haven’t even hit 60 yet, nevermind have top end gear. As some have stated, if it is really truly that easy then by all means grab a lifestaff and some heavy armor and go out and have some fun, record it, and show off how op’d they really are.

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Since most complaints about life-staff are kind of generic and don’t really talk about mechanics, I was wondering if some people stack fortifying sacred ground and if those people become more problematic than others?

I don’t know if it still works this way, but I found posts from beta saying perks stack if they have a different % value but not the same % on multiple pieces. If that’s still the case you could still stack ~30-40%+ fortify on a few pieces just from sacred ground potentially and when combined with 15% from light/heavy attack perk and/or potentially 10% from orb of protection, it wouldn’t be hard to hit the 50% fortify cap with very high uptime whenever you’re standing in sacred ground. That seems like a potential source of tankiness on top of armor if it works?

I think understanding the mechanics of what’s going on when you see someone tanking a bunch of people is important since the random cries for nerfing the healing values don’t necessarily make sense if the bigger problem is the mitigation end of the equation.

Life Staff is not overpowered, Heavy Armor is overpowered.
There is a reason why every single player is running Greataxe+Axe and Heavy Armor in PVP.

The reason Life Staff feels so powerful is simply because Heavy Armor cuts off such a massive amount of damage that players are able to stand in anything in PVP and let the healing AOEs keep them alive indefinitely.
As soon as you put on Medium or Light, Life Staff loses most of its utility, and the only good tool in its kit becomes the Embrace spells.

As an example: I run Light Armor (+20% dmg) 200+ INT and 100+ Dex on a Rapier (580) with an arcane gem- it is pretty good for PVE, but in PVP against a heavy armor level 58 target a FULL COMBO of Riposte>Roll>Backstab Heavy Attack>Fleche Double hit will total up to a measly 2000~ damage. That’s my entire kit unloaded for nothing.
I could literally stand there unloading normals on a heavy armor dude with a healing circle under him all day and nothing would happen.
For comparison, a single normal from a Greataxe chunks me for 2.5k regularly. I got crit by a spear for 4k damage in one hit today.
However, if I hit a light armor target in Wars, I’m normal attacking them for 1k at a pretty fast pace, and get to 3k on a good backstab heavy.

It’s not the life staff.
It’s the heavy armor.
It needs a massive PVP nerf.

Yes i dont understand the point of making a healer that can beat any other class on 1vs1. its the strongest single weapon for any kind of build ur making and there is no other way to argue against it, with lifestaff + any other weapon even a musket you gonna be able to beat any other 2 weapons in a 1vs1, also if it wasnt enough been the strongest single weapon it matches well with the other broken thing atm, heavy set.

Both should be nerfed, healer SELF heal by a lot and heavy set def/elem slighlty.