life staff % healing Modifiers
50% healing (sacred ground while in 15 sec aoe)
20% heal (5s dodge)
30% heal (3 stacks heavy attack 10s)
10% healing (buff on you)
5% healing (holding life staff)
30% healing (below 50% hp)
10% healing (medium armor)
20% healing (focus attributes)
% Bonuses with REQUIREMENTS
(situational)
30% is only when below 50% hp (easy)
20% heal (5s dodge)
10-30% requires a heavy staff attack (3 stacks)
50% healing (sacred ground while in 15 sec aoe)
ALWAYS ON
10% healing (buff on you)
5% healing (holding life staff
10% healing (medium armor)
20% healing (focus attributes)
TOTAL
175% HEALING MODIFIERS
Excludes modifiers for lifestaff skills that buff healing or dmg absorption passives
At this point in the game I’m sure we have all seen someone extremely low just to get shot back up to full health numerous times in a row. Or one guy with the lifestaff getting ganged up on by 3+ people while he stands in his aoe dumbly looking back at his attackers.
My suggestion to tone down the healing output:
Change the % modifiers from (current) self + allies, to just Allies and not the caster, The only modifiers to affect the caster = focus attribute healing % and light armor 20%.
By doing this, the healer can still provide essential buffs/heals to his allies but can then be targeted by enemies and killed for being out of position or having no peel. Overall this increases the need for awareness and player input for two reasons.
- Members on your team have to coordinate. Healers can assist the healer who is being targeted, cc front liners can peel and casters can apply pressure to the enemies chasing their lifestaff buddy. If they don’t, they will be punished by losing a healer.
- Lifestaff users will have a reason to utilize their 2nd weapon more frequently to kite/peel rather than sitting on lifestaff 90% of the time with a dead pan stare.
With a change to % healing modifiers not all applying to the caster, pvp will become healthier in open world, outpost rush and fort fights. lifestaff users wont be near un-killable tanks while walking around solo or make outnumbered fights feel like an unreasonable up hill battle.
----Alternatively defile (would need to be in addition to some lifestaff nerf) needs to be added to more weapon skills and potentially on every weapon with at least one ability for single target or aoe defile purposes.