Lifestaff should be unrestricted

:+1:

???

Your point doesn’t make much sense. And some of your points are wrong.

  1. ???

  2. In PvP this is true. PVE, not true, many healers run voidblade in dungeons and use void collar as a source of healing for their teammates.

  3. You can medium heal, it won’t be as good but you can still do it. Also increasing the healing reduction makes sense every time you go up a weight class. Being tanky in heavy armor wouldnt make any sense if you didnt get a healing reduction.

  4. Fortify cap is 50%, you can’t go above it. I have no idea where you are getting 80% from.
    Plague is also at 50%, can’t go above that either for healing mitigation.

  5. also not true in PVP or PVE, still need a healer for most standard compositions and groups.

  6. The entirety of your point for PVE can literally be countered by the statements I made in #2.

  • Gems + Abilities + Perks add together for Fortify Cap

  • Armor Rating is separate to Fortify and stacks on top of Fortify

  • Jewellery perk for Slash or Thrust protection is separate to both those things and stacks on top

  • You can double stack Slash or thrust protection if you have a shield with Slash or thrust Ward

  • 50% Fortify cap

  • Light armor max value is somewhere between 10-15%

  • Slash/Thrust protection is 10%

  • Slash/Thrust Shield Ward is another 10%

80% is the Mitigation cap since all of those things stack separately

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just curious why wouldn’t it make sense, they have to lift there arm to heal, its not like it requires a lot of movement and they would be much less mobile, were squishing tanks in middle of sacred s now, don’t think it would matter anymore, with all the new burst damage and healing reduction provided to us.

I don’t think a bonus should be given for heavy healers but there shouldn’t be a reduction below normal skill level. There the only class forced into light, its become to easy to hunt them.

im 625 every build, fav is bow, i can blink a healer out of existence, in more then one build. They shouldn’t be so squishy, there tons of games with battle healers, this one pushed healers to be 2 or 3 shots for crappy players lol

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Sure, I am happy for you enjoying the game.

But still, healers are for healing, not for dealing dmg output.

Hope one day you guys gonna understand the role healer has, and stop trying to make from new world some kind of sick game for healers. This is riddiculous. You want to dmg? Go be bruiser, whatever.

My guy. I can see you are smart enough to understand what I said before right?
So let’s get to this straight one more time: HEALERS are NOT for doing dmg. And this is all I said, I do not care about the rest. For me, You can even buff healing power of the healers, I was suggesting this in last year. But every suggestion about healers DOING ANY MORE DMG, it’s broken from the start, and if you can not see it, then you’re wasting my time for explanations.

Imagine, greatsword user, or blunderbuss user gonna suggest on forum, that he is healing himself little too low, cuase you know, dmg output is fine, but I would like to have more healing power. Propoistion like that is the same broken as proposal to healers do any more dmg output.

I play dps lifestaff and hit for 4k numbers so where i cannot be a dps and where im limited ?

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i put a mil plus damage out on average opr, i said i main bow, really people complaining that healers wanna put armour on don’t understand how damage works in this game. They just don’t want a minus reduction for putting it on. For defence so they can live like anyone else lol but as said they don’t need a buff for more damage, just no reduction, make it fair for them.
so they would still get the lower buff for medium like bruisers, dex or int and the big one for light, like everyone else

Yes sure, they will get soon another focus support weapon, so maybe we should just wait for the results.

Anyway, I do not mind buffing healing power or debuffing power of healer.

But you guys should stop mention to “Increase DMG output” of the healer, cause this part of the sentence is riddiculous. Be more clear.

i didn’t i said let them wear armour, frankly im tired of chasing them lol

Plus i said im 625 everything, i know void dose stupid damage there just to squishy lol

GS self healing Life stealing builds can literally out heal Healers in most content.

The most broken Healer build in 3v3’s is a Void Gauntlet INT build.

Healers have literally been left to only be useful in end game mutations and nothing else.

Nature staff users are basically the african-americans of new world we have absolutely no voice in this game.

i try and stick up for ya’s! lol

:smiley: alright, I am out mr African Amerikan :wink:

It’s called a simile.

Plauge is capped at 0.5. if they have 50% bonus healing you can add 100 plauge to reduce them from 1.5 to 0.5

Sure lets all stay in own sacred ground. Fights would be super funny with out anyone ever dying.

If a LS user wants to DPS then they should stat-split and use a DPS weapon as a secondary instead of giving LS back its offensive capabilities from days long past.

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I believe this actually was the case in the early closed betas/open betas around 2020(?). I can recall FS/LS builds being pretty nutty.

Agree