Lifestaff should be unrestricted

i didn’t i said let them wear armour, frankly im tired of chasing them lol

Plus i said im 625 everything, i know void dose stupid damage there just to squishy lol

GS self healing Life stealing builds can literally out heal Healers in most content.

The most broken Healer build in 3v3’s is a Void Gauntlet INT build.

Healers have literally been left to only be useful in end game mutations and nothing else.

Nature staff users are basically the african-americans of new world we have absolutely no voice in this game.

i try and stick up for ya’s! lol

:smiley: alright, I am out mr African Amerikan :wink:

It’s called a simile.

Plauge is capped at 0.5. if they have 50% bonus healing you can add 100 plauge to reduce them from 1.5 to 0.5

Sure lets all stay in own sacred ground. Fights would be super funny with out anyone ever dying.

If a LS user wants to DPS then they should stat-split and use a DPS weapon as a secondary instead of giving LS back its offensive capabilities from days long past.

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I believe this actually was the case in the early closed betas/open betas around 2020(?). I can recall FS/LS builds being pretty nutty.

Agree

Doesn’t make sense for bow or musket to “defend itself with damage” when the only thing that can damage them are bows and muskets, should they play at “range,” A.K.A. 51m to 120m.

Two of the best damage scaling weapons in the game that can do damage in full heavy with 200 CON. Don’t even need 400+ damage stat or a 3-perk BIS weapon to deal damage.

Blunderbuss + Greatsword have access to hard CC (stagger for GS or knockdown for BB) + both have access slows + disease + rend + empowers through skills, passives, and/or skill perks.

Healers need a Focus weapon to pair with Lifestaff right now they basically got no secondary weapon. Rapier is terrible now and void gauntlet not that great with Lifestaff.

Life staff hybrids are great. Theres some videos on youtube of builds that look cool :wink:

havent read through whole thing so im sorry if it was mentioned before, but what is the point of having “choice” of perks when you always have blessed or its auto scrap

please get rid of sth so boring as bless, together with armor weight increasing healing by so much on light, its just must have and makes the game too stale, predictable, boring

there is plethora of useless perks on life staves that make life hell for healers, if you get keenly empowered or ancient bane on bow you will be like - meh third perk, if you get bane on life staff? scrap mate…

DOES AGS HATE HEALERS?

element chain could just bounce to allies to heal, keenly jagged could have a chance to proc hot on ally, keenly empowered to proc empower on ally, same with fortify, most of the perks are just unplayable… no not recently, SINCE THE BEGINNING!

Do you know what term irony means?

Comparing two weapons with slows, disease, fortify, rend and hard CC to a healing stick.

“Irony.”

That’s why it was pure sarcasm.

Paladin is all im saying

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