Light Armor Dodge Needs To Be Adjusted

It is so blatantly overpowered that you can animation cancel the delay on the light armor dodge by swapping weapons at the exact moment of the dodge and move faster than someone with 30% movement speed haste.

Unless your using light armor and dodge roll animation cancelling to keep up with someone doing this themselves it is impossible to catch people who have half a brain cell.

The only way to combat this is to have a full group of CC spammers and even then dodge rolling can still get you out of 90% of situations against a full group.

PvP is not fun because of this very poor gameplay design.

4 Likes

light armor is supposed to be faster, the animation cancel is perfectly fine.

the real issue is CC being slightly under tuned. its not massively under powered but nearly all CC in the game could certainly use a little buff.

the flip side of this, a heavy player being able to just keep up with a light player while having SO much more defense would be completely unbalanced and ridiculous

6 Likes

I think if anything about armors needs tuning, it is movement speed. I’d suggest Light Armor to get a boost to 115% movement speed, Medium Armor stay at 100% movement speed (current speed), and Heavy Armor get slowed down to 85% movement speed to reflect the extra weight a character is lugging around on their body.

3 Likes

If it was intended, it shouldnt require a weapon switch.
If it still is intended, it would need a developer to say so.
Otherwise its an exploit, without any question and should be handled as such.

Still I find it funny to see buffs tied to dodging.

1 Like

im not mad at that idea but heavy being 85 wouldnt feel very good, maybe 100/110/120 or some other distribution that wouldnt make heavy have a penalty from base speed

3 Likes

Gotcha. Yea, that would work too. Just some difference to reflect the weight of armor. I understand that it wouldn’t be fun for players - especially because then every randomly aggroed mob could easily catch up to them. And I’d hate to put that burden on my fellow players, especially since one of my best friends plays a tank in heavy armor.

So 100%, 110%, and 120% sounds reasonable.

2 Likes

Light armour user here. Dodge roll doesn’t feel OP to me; it’s still tied to stamina (and you only get two dodges per full stamina bar, whereas you get three for medium). It feels like an essential resource I need to manage carefully, or I very quickly find myself dead.

Not seeking an argument, just adding a point of view.

6 Likes

it could very easily be compared to a skill jump in csgo where you need to time it properly to have it work, which you do.

i think the gist of the issue you posted was people being able to escape CC, the issue isn’t the roll, its that most CC is nearly useless. like a 1 second stun. super underwhelming.

if your goal here is to let heavy/medium armor being able to just keep up with light by default, while having FAR more defense, its a horrible idea.

melee have plenty of gap closers. if people want to run a setup without those skills, that is their choice and so are the consequences of that.

with that said, CC does certainly need a buff to address light armor being able to stay ahead so effectively.

I don’t know man, we then end up in a heavy armor, all con, face tanking meta that is already effective.
If light armor can’t escape then light armor becomes dumb to use.

4 Likes

You’re wrong. heavy armor needs to be nerfed or light/medium buffed. if you want to catch a good player in light armor you should have to use lighter armor. why /how could you possibly think its okay for you to wear full heavy armor with no disadvantage? btw, if you run greatxe and hatchet you can pretty much outrun 90% of light armor builds with heavy armor.

any game with pvp that has a tank meta is bad, and right now this game has a tank meta, theres basically no reason to do anything but wear heavy armor and use a greataxe or hammer. Trading hits in pvp makes for terrible combat and zero skill, literally. it would be much better if more people were using light/medium and only heavy tanks wore heavy armor purely for point control.

1 Like

Agreed. Dodge weapon swap cancel needs to be patched in the next combat iteration.

I really hope I’m wrong, but I think it may be really hard to fix if the system is anything like ESO. That game had animation cancel which the devs tried to fix, couldn’t, gave up and in the end, just let it be known as a “feature”.

1 Like

That is exactly what happened. Same thing goes for fighting video games also. Looking cool doesn’t mean it’s cool :slight_smile:

The only way to punish exploiters using this if they can’t fix is to flag accounts that do it. 3 consecutive exploits if you’re banned start from something like 3 hours and gradually going up. Like old school mmorpg jail system.

It must be embarrassing to have so many exploiters in your video game as a developer. I know I would be.

This guy really said CC needs a buff… this is definitely a hammer user that has never been in a war or OPR :joy:.

Frontlines are nothing but CC.

I think that if the armor types buffs would work properly, we would have something good in the diversity.

Yes, the heavy armor may need a SLIGHT nerf, but I don’t see an issue killing heavies with med armor, S/S and bow.

But they do feel really Tank. NOW if the 20% damage/heal really worked for the light armor, this would be mitigated a bit better.

Thats EXACTLY why i use heavy armor as a healer. Dodgeroll means nothing against a Great Axe using Charge, Gravity Well, Reaper and Blood Lust or against a Hatchet using Berserk.

They just gave huge mobility to DPS… How can a light armor healer run and stay alive?

Light armor is shitty as fuck right now.

1 Like

it could very easily be compared to a skill jump in csgo where you need to time it properly to have it work, which you do.

Could this be comparable to old school Wavedashing in smash bros? Are we okay, as a community, with there being an advantage for players who know about the cancelation and wait for others to catch up? I’m not sure what my opinion is tbh. I never played csgo enough to learn to skill jump but id love to hear from a dev if this is something we should all get used to or if they intend to change it.

Yeah, i just think some clarification would be helpful. If animation cancel becomes the standard, I’d love for a dev to at least acknowledge that it will be the standard until a future patch or something. “Feature” might be a good way of addressing it.

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