Light armor dodge roll speed bonus needs to go

Yes logically 300 str in light armor would run faster than anyone…

Cool beans. I don’t agree, but at least you found a way to benefit yourself, catch people you want to kill but don’t want to build for, and maintain logical consistency.

Huh? I don’t run light armor unless I’m queuing by myself.

I think in a game everyone should run the same speed. Dodges should move slower than running. And no class should be able to get away nonstop.

1 Like

u run chest runs in la so u understand it? rotfl

Yes, I understand that the roll moves faster than running… which is the reason I use it…

The problem is both, the passives of the skill tree and the extra speed of the light armor.

With both speed boosts it’s impossible to take any chances against a melee, you just run far enough back and and you are free to shoot again.

Then use it and stfu. Or go play arena with it and enoy full glory of it.

Yes. And if that is the case, heavy armor ends up winning every time. Part of the reason some builds can go faster (i.e. haste on bows) is provide a benefit to using those builds. In some cases the benefits are too much. I would agree that a bow does way too much damage given the mobility of it. The are all sorts of mage killers out there who can easily track down a LA without other haste boosts that make your argument seem rather selfish.

It’s broken that some classes can go 40:0 on the regular… I’m suggesting there should be some actual risk for that amount of kill potential.

Sounds more like bow guys scared to have their op defenses taken away.

I agree with you it’s not JUST the light armor… but that is part of the problem. This topic was talking about the light armor roll though

1 Like

On the flipside, a heavy dodge barely affects your speed and momentum, and should absolutely low you down significantly with recovery frames.

Of course the balance is wrong. Light armor has to have a higher damage bonus. How much more %? the same difference between the damage mitigation of heavy and light armor, it’s as easy as that.

And that all characters move at the same speed, regardless of the armor they wear.

AGS makes things so complicated that afterwards it doesn’t know how to balance anything.

If the problem is you can’t catch a tiger by the toe, I don’t think the answer is to burn down the forest. (Yes… bad everything there… but it made me laugh in my head.)

I think the dodge roll moving faster than running is a problem separate from but contributing to the bow problem.

1 Like

I do not. :slight_smile:

1 Like

That’s the beautiful thing about a forum. I don’t have to stfu just because you disagree.

I can respect that.

Of course it is a problem, the imbalance between armors is one of the great flaws that NW PVP has.

im actually way down for adding more damage to light somehow, but removing SOME of the mobility. maybe 10% extra bonus damage, or 25% maybe, and add the 1s momentum slow after dodge back into the light dodge roll.

  1. you ppl don’t understand what issue you ahve with what. and its not light armor
  2. moment light armor gets more dmg bonus you will come here and cry not only about bows. but also mages.

New world doesn’t have any problem with armor balancing.
The game just don’t have enough worthy weapons to use while in heavier sets of armor.
For example greatsword being a two handed weapon could come in with a kit for heavies to use it but it’s actual kit is better with light or medium.