Cool beans. I don’t agree, but at least you found a way to benefit yourself, catch people you want to kill but don’t want to build for, and maintain logical consistency.
Yes. And if that is the case, heavy armor ends up winning every time. Part of the reason some builds can go faster (i.e. haste on bows) is provide a benefit to using those builds. In some cases the benefits are too much. I would agree that a bow does way too much damage given the mobility of it. The are all sorts of mage killers out there who can easily track down a LA without other haste boosts that make your argument seem rather selfish.
Of course the balance is wrong. Light armor has to have a higher damage bonus. How much more %? the same difference between the damage mitigation of heavy and light armor, it’s as easy as that.
And that all characters move at the same speed, regardless of the armor they wear.
AGS makes things so complicated that afterwards it doesn’t know how to balance anything.
If the problem is you can’t catch a tiger by the toe, I don’t think the answer is to burn down the forest. (Yes… bad everything there… but it made me laugh in my head.)
im actually way down for adding more damage to light somehow, but removing SOME of the mobility. maybe 10% extra bonus damage, or 25% maybe, and add the 1s momentum slow after dodge back into the light dodge roll.
New world doesn’t have any problem with armor balancing.
The game just don’t have enough worthy weapons to use while in heavier sets of armor.
For example greatsword being a two handed weapon could come in with a kit for heavies to use it but it’s actual kit is better with light or medium.
Saying that heavy armor is weak just because it doesn’t have a kill and chase potential is kinda d*mb.
It’s obvious that heavier armors will not have the same “protagonist” feature as light armor because it is alot less risky to play.
Armor sets ir just fine where they are and what’s needed is weapon adding to make heavier sets play with other weapons and have more diversity.