Of course the balance is wrong. Light armor has to have a higher damage bonus. How much more %? the same difference between the damage mitigation of heavy and light armor, it’s as easy as that.
And that all characters move at the same speed, regardless of the armor they wear.
AGS makes things so complicated that afterwards it doesn’t know how to balance anything.
If the problem is you can’t catch a tiger by the toe, I don’t think the answer is to burn down the forest. (Yes… bad everything there… but it made me laugh in my head.)
im actually way down for adding more damage to light somehow, but removing SOME of the mobility. maybe 10% extra bonus damage, or 25% maybe, and add the 1s momentum slow after dodge back into the light dodge roll.
New world doesn’t have any problem with armor balancing.
The game just don’t have enough worthy weapons to use while in heavier sets of armor.
For example greatsword being a two handed weapon could come in with a kit for heavies to use it but it’s actual kit is better with light or medium.
Saying that heavy armor is weak just because it doesn’t have a kill and chase potential is kinda d*mb.
It’s obvious that heavier armors will not have the same “protagonist” feature as light armor because it is alot less risky to play.
Armor sets ir just fine where they are and what’s needed is weapon adding to make heavier sets play with other weapons and have more diversity.
The “speed bonus” from light roll is the distance of the actual roll itself. If you remove this it’s just medium armor but without the damage reduction. This is stupid
Light armor has to have a higher damage bonus. How much more %? the same difference between the damage mitigation of heavy and light armor, it’s as easy as that.
And that all characters move at the same speed, regardless of the armor they wear.
they don’t care if the game is getting worse and there are no players.
As long as they can maintain their advantage over the rest, they will be happy xD
The bonus dmg from light is nowhere near the ehp increase from wearing heavy. Light damage bonuses are additive to all other base dmg modififiers. And in
most scenarios is only about a 10% increase overall. The biggest factor that makes it feel like it does more dmg is the fact that light players sacrifice all or lost of thier con stat for dmg. This could be tied the fact that they are better players, taking higher risks, or having healers. But i personally have trashed many light players in MED solely relying on more iframes and higher eHP. It may feel unbalanced because more mechanically talented players are inclined to play light. But play against a mechanically compentant tank with a shield and good timing and you"ll feel like a child. They’ll block and left click any light player to death.
If you want to risk it for the biscuit play heavy with 50 con. Then compare it with light 50 con and tell me which one is more forgiving.
“but light only deals around 10% bonus dmg” yada yada…people saying this forget to mention you can go 50-100 con in light and simply stack attributes for more dmg, just because you can get away with it…
So, range light can deal with everything, but heavy melee can only deal with another heavy melee. Sounds about right…