what? i’m not saying that after the changes light armor is not 30% better to heal. I’m comparing it RIGHT NOW.
Even if they nerft heals in heavy 20% nobody will play in light armor, because if they could survive right now in light armor, some people would do it.
You simply can’t survive in light armor. Even the 30% bonus in healing is not enough to compensate wearing it because that leads to the current situation where we can’t play in light armor.
Some people heal in light armor, even now. That said, you really don’t know, do you, because we aren’t even getting the 20% healing buff, much less the 30% healing buff.
Comparing how much you heal now in heavy to how much you will heal in light post patch doesn’t really make sense. If you stay in heavy, you get hit with 20% healing nerf, which is quite large, on top of reduced effectiveness of Blessed.
Or you switch to light and heal a bit more than you do currently, and gain the 20% damage buff, which with the introduction of the void gauntlet (more healing skills, more damage skills) might be interesting.
That said, They really shouldn’t nerf any of the other tankiness buffs healers get, due to the healing nerf.
I get that heavy healers will be a thing. They can tank 4 to 5 people in wars for a little bit. Thats good less dps on our squishys.
On my server tho heavy healing isn’t a popular anymore. Slowly converting people to light even before the light healing gets fixed.
Our wars consists of 96% great axe hammers if you get locked on In heavy gear. Your side step won’t save you and your melted so fast. Light armor has more survivability than people think yes you take more dmg but easier to get away. Most heavys have double my deaths. Not a back line healer you can’t be anymore.
Pve I can still see people running heavy but honestly you can run either fine.
Tho unpopular opinion there should be a strength 50 check on heavy armor lower mana pool and less healing output. More stamina. The strength will make it so healers have less in focus lowering there healing output by a little bit.
Heavy armor, in practice IS a nerf to your damage and healing output (well, healing when they fix the light armor buffs that aren’t working). If you deal 20% more damage in light armor, then healing in heavy actually is a trade off in protection vs damage/output.
Yeah, i can get taken down much faster in light armor if I am not paying attention, but I can at least escape a great axe in light armor, where in heavy my crappy little lurch dodge doesn’t really get me anywhere - the GA will just be on top of me again in an instant.
The biggest problem is honestly the lag. In light armor, a little bit of lag and you come back to a dead character.
have you even tried to use single target heals? it’s the most clunky system ever designed. single target healing in NW is just plain awful.
on topic: i am still going to use heavy b/c you can’t heal while dead. light armor is simply way to squishy to use in end game content: being 1-2 shot by pretty much any thing sucks.
There is currently a 0% bonus for light. So you’d be healing for 30% more. Everyone should be healing in heavy armor currently or you’re just doing it wrong. There’s 0 reason to heal in anything besides heavy at the moment.
I didn’t consider going light armor, I just switch to GA/WH and go wham. A change in phase every now and then is good, There’s no Focus stats on Void Armor anyway so it’s easy to change class when you’re rocking a full con Void Set.
They need to need heavy across the board, less damage too, tanks have almost no real draw back in pvp they still get the same amount of damage just lose out on mobility and that doesn’t even matter depending on the weapon they decide to use
You shouldn’t be fighting solo as a healer anyways. They need to lower healer threat generation though. Shit is too high. And heavy means nothing for survival endgame. Without a tank with sword and shield any team falls apart.