Light armor healing 30% more is a real buff to use it? No way. It's simple math

Heavy armor, in practice IS a nerf to your damage and healing output (well, healing when they fix the light armor buffs that aren’t working). If you deal 20% more damage in light armor, then healing in heavy actually is a trade off in protection vs damage/output.

Yeah, i can get taken down much faster in light armor if I am not paying attention, but I can at least escape a great axe in light armor, where in heavy my crappy little lurch dodge doesn’t really get me anywhere - the GA will just be on top of me again in an instant.

The biggest problem is honestly the lag. In light armor, a little bit of lag and you come back to a dead character.

have you even tried to use single target heals? it’s the most clunky system ever designed. single target healing in NW is just plain awful.

on topic: i am still going to use heavy b/c you can’t heal while dead. light armor is simply way to squishy to use in end game content: being 1-2 shot by pretty much any thing sucks.

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There is currently a 0% bonus for light. So you’d be healing for 30% more. Everyone should be healing in heavy armor currently or you’re just doing it wrong. There’s 0 reason to heal in anything besides heavy at the moment.

I know how the buffs work… or don’t. yet, people are healing light still. One reason might be better dodge/evasion.

Your reply doesn’t really address any of the things I mentioned.

DPS shouldn’t be in heavy armor. What do they need to tank? They have tanks for that.

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I didn’t consider going light armor, I just switch to GA/WH and go wham. A change in phase every now and then is good, There’s no Focus stats on Void Armor anyway so it’s easy to change class when you’re rocking a full con Void Set.

Just to correct some maths:
The reason why people won’t swap to Light for the 30% Healing Buff is because it is additive not multiplicative.

Currently: Light Armor healing bonus is only applied to your naked stats and not anything else on top.

What healers want: Light armor healing bonus to be multiplicative so it is worth swapping away from heavy.

They use it, it just heals the wrong person due to the dogshot targeting system.

Yeah gona disagree here. Dodge>sidestep. I guarantee I can outlast you even with your damage reduction. Heavy is garbage in pvp now.

They need to need heavy across the board, less damage too, tanks have almost no real draw back in pvp they still get the same amount of damage just lose out on mobility and that doesn’t even matter depending on the weapon they decide to use

You shouldn’t be fighting solo as a healer anyways. They need to lower healer threat generation though. Shit is too high. And heavy means nothing for survival endgame. Without a tank with sword and shield any team falls apart.

OK, and how are healers supposed to level? There is very little group content in the game.

it’s cool. decided to change to heavy armor ga/hammer meta instead. man, i should of tried this earlier, it’s so OP for open world stuff. hah!

Let me help you a little and explain why they put sacred ground down early.

  1. You get mana and stamina regeneration bonus in sacred ground
  2. You get bonus healing in the circle.
  3. single target heals have bad targeting.
  4. I believe most healers only have 1 single target heals because of these issues.
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I think the changes work. You’re basically forcing Healers into Light armor to get anywhere close to what they are healing now.

In fact, a lot of the FS/IG changes make sense once we take into account a future where healing is reduced across the board by 25%. and there are more options for anti-heal. Melee is going to get slaughtered if we clump up too close; even in full Voidbent, getting hit by Ice Storm and Meteor Shower hurts if your heals don’t seem to even keep up with the melee damage anymore.

Unfortunately they are balancing the game around the PvP and ignoring the PvE which has issues PvP does not. Such as easy knockbacks and damage that is much higher and quicker. These changes are failure in that aspect.

‘You shouldn’t be fighting solo as a healer’ is a pretty garbage take, honestly. Regardless of that, you don’t take zero damage just because you are in a party. There are aoes, adds, some monsters have mechanics where they turn suddenly on things that aren’t #1 on their threat table, etc.

Heavy means the you get 3-4 shot instead of 1-2, which actually does make a huge difference in whether you are downed or able to be healed.

Thanks, wanted to say the same thing. You don’t drop heals when it is too late, especially something that heals over time. The point is to keep healing coming into offset the damage that is coming in. The other bonuses you mentioned are also a huge part of it. Another thing is that you get your cooldown for it running so that you can reduce it with cooldown reduction mechanics to drop a second one.

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