Absolutely not… I run around naked destroying people in OPR. Edit: as a melee.
This I agree. In PvP dmg seems very close despite of weight differences. As a ranged player you can avoid damage light is acceptable but for a melee you will eventually trade some hits and you will be in the loosing end.
Being too lazy to go into the game atm, I used an online weapon damage calculator. Going from 300 dex 150 int, to 205 dex, 150 int, 100 con, dropped 11% damage. You go from your 6.5k hp to 10.5k with bonuses/health perk. At 10.5k you won’t get one shot by anything, or even likely two shot. So is 11% damage worth being able to take an extra 1 or 2 hits?
No it doesn’t.
I play heavy heals and about the only thing that would get me to go light would be having equal dmg/heal gains to survivability losses. in heavy i lose 30% heals to be able to take 10x the hits. why would any healer go to light in a pvp setting and get 2 shot? if i gained 30% heals and lost 30% armor i would definitely give it a crack. people always complaining about heavy heals but blame the heals and not the heavy armor. there is a huge trade off for very little rewards when it comes to armor values.
I dont think light armor needs a buff, but they have to nerf medium and heavy.
Medium > Heavy > Light
Medium dodge should be increased by 10 tbh to be inline with the rest
I go in light armor and there is no player to kill me with one hit. All my gear is >580gs(crafted by me) and all have Onyx gem
I have 50 con to get the buff from potion, rest of the points to int and focus.
There will be a nice system anyway based on the weight. Something like:
- Light: Increase your speed buffs duration 15%
- Medium: No buff
- Heavy: Decrease your speed buffs duration 15%
I’m a light musket/rapier player 598 gear score 300 DEX 150 INT 50 CON. It is definitely a glass Cannon build I can do a lot of damage, but anyone can kill me if they can catch me. I think light armor is ok, high damage, high mobility, low survivability, I think that’s where it should be at.
Liked it until you said “reduce light armor damage” LA is already underperforming in damage. It should always have higher damage then damage mitigation. Currently it’s not possible to have a glass canon, your just glass
Light armor does need a small buff i agree, the only thing carrying it right now is the roll but that just makes it a poke style unless youre ranged. Light armor should come with slightly larger lunge distance than medium and heavy for melee weapons and a bit more of a damage buff to compensate for the squishiness. This is coming from a former heavy to medium user
If you cant hit Headshots musket is just not for you.
I agree that the benefits of wearing light need something else, perhaps some sort of utility.
But if you invest nothing in survival… don’t expect to survive.
Maybe a 10% buff to armor and damage for light? Add 10 Stamina to medium and reduce heavy armor by 15%
That is a lie. Any decent light armor player can kite all day long.
Yeah, mostly we can but fighting against muskets do make it a slight challenge.
stop going glass cannon. con does wonders
No it doesnt. Light armor with enough con and using dodge survives just fine.
