Light Embrace Cast Time? Ultimate death to healing

Ok well, you’ve probably seen my name in all the other healer topics lately mainly discussing the heavy an medium armor healing bonus change (rip to heal diversity). However, I wanted to make this topic to point out the real killer to healing that will affect ALL HEALING no matter the armor you are in.

The wind up and cast time added to Lights Embrace. Now the stamina changes is one thing but this on top of that. Why AGS? Can someone from AGS please explain the reasoning behind this decision.

The amount of burst dps at the moment in arena is simply way to high for a healer not to be able to match that damage with burst heals. Now we have none!

This change was obviously made for arenas but it will change how healing is done down to every aspect of how a healer plays the game. Do you want this? This is what the change to LE will bring about to healing in the game.

The reduction of 15% bonus healing per buff is enough to make the skill feel not so OP an on par with DE. What happens when a player has blight or some other healing reduction on them an we go to heal with LE. See what i mean? The skill is weak enough with the 15% reduction from the added 30% healing output per buff. Oh and trust me you feel how weak it really is when the arena fire comes out an heals get less an less effective.

Rarely are you in a situation where you are free to cast right away too. Most the time you are trying to heal after a dodge or potion or some other animation that you are waiting to finish. Before you can cast LE. Now imagine dealing with that then a cast time on top of getting out that heal.

This change is to much! It will ultimately kill a lot of people in the end and cause a lot of frustration. Im not talking just in PvP, this will change all of how healing (pvp&pve) is done and the overall group performance in a dungeon, and open world group situations.

1 Like

After all this posts about nerf for healers, i think there is just one answer here:

We need to test this on live servers. I know it might look like too much nerf for Healers, but PTR is not a good place to test this kind of changes. PTR is good to test new mechanics, weapons, etc.

But until PTR uses our real characters with the current builds and sets, it’s imposible to know if a change like this to healers will be so dramatic.

For now, I’m ok with this changes, i think they where needed. Current healing is way too powerful. BUUUT, are this changes perfect? I don’t know, we need to test it for some time in live servers. And if they are SO BAD, AGS can revert the changes or make some more adjustments.

We need to be able to test this kind of things in the real game. The “perfect” balance is super hard to reach, and that’s why we need to be in constant change.

Have you tested it at all on the PTR? Its actually rather frustrating. The PTR is all you need to see, in order to understand the mechanics of it. It just mess up the flow of healing pretty badly all around. I had a lot harder time just going around an soloing mobs I normally didnt have to much if an issue with if say like 2-3 mobs lvl 60+ got on me. Now you struggle because that heal takes so much longer to get off. That’s all I needed to see really to feel like that cast time is very unnecessary.

How can you like this change? This is not just a nerf to help balance or what not. Its an overall nerf to your character. You will feel weaker, you will not be able to survive as well solo. We already have trouble putting out damage, we dont need any trouble putting out healing. As thats our main source of survival.

Adding a cast time does balance the ability out. It feels great when you are hitting a healer and can punish them a bit more during the cast time. The flip side of this is that it feels horrible as a healer. Everything feels clunkier and slowed down. I was still able to perform well and work around the Lights Embrace change, but I did not enjoy it as much. If there was another solution, maybe it heals for 50% less if instant and you can charge it up for 1 second to heal for 100%.

If there was any way to keep the feeling of being able to punish a healer without making healing feel like doo doo I would prefer that change.

All of that said it’s playable with the cast time. One can still keep teammates alive and influence an arena match (which is all I was able to test on the PTR)

do you heal on live? A lot of us see off of opr and arenas that we will die much more, its not a gear thing its that during any of these cast times you get CC’d and cant heal yourself, all of the instant casts do heals over time, so healers will die much more and average healers or people who swap to it wil struggle in both pvp and pve to the point most of us will die much more.

1 Like

I’m not currently a healer on live.

But i’m testing a lot of builds on the PTR. And healers are working very good on the 3 vs 3 arena, they are not inmortal, but still very hard to kill unless 2 or 3 DPS ppl focus on them. I can’t say the same for OPR or Wars cos i couldn’t test it yet.

And yes, healers will die more now. And that is fine. On the current live server, healers are near imposible to kill if they know how to play.

Healers were and still are and even after ptr nerf will be to strong.
And 3 vs 3 arensa will show this. Since you cant focus 3 players to kill 1 in 3 vs 1 combat.

1 Like

Absolutely no. If you dont play a healer live your opinion is invalid to me. Im more concerned how this will effect PvE and doing high tier content like m10s. The burst damage in them is insane and currently they can be difficult to heal with a group thats not the best at avoiding damage. The changes will make them pretty dang difficult just because healers will be struggling to get off heals.

In arenas its the same, if the group is all dps. Knows how to focus one target. You can’t out heal it or save that person getting targeted at all. Which i think if you catch it in time, as a healer you should be able to negate the burst damage of a 3 dps team long enough to keep someone up. You simply cant. Im almost gold rank now in arenas. Trust me lve seen it happen time an time again. I guess now healers are going to be relying more on the abilities of their teammates skills to avoid damage.

Have you ever played a healer in WoW during any pvp modes. You can literally keep one person alive being focused by 5 people if they have heavier armor. As long as you stay on top of your heals. This is how it should feel. Like you can actually save someone in the heat of the moment. Right now you can’t. Im tired of all these non healers who decide to pick in up in PTR saying its fine. You simply do not know what you are talking about. If a healer is hard for you to kill good. They should be. Thats all they do is heal. They wont be doing much damage back. Thats the balance. Now we do little damage and struggle to get off heals, or we can do some damage and do crap heals. What are we good for? Just a health buffer basically, we are there currently to keep your team from having to use pots.

1 Like

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.