Light/Medium armor change

Guys really?

Cmon, everyone knew this was coming. Same with the rapier adjustments.

This hopefully signals the slow turn away from the light everything meta.

DumbRollingSonic

This, was just not okay.

4 Likes

Yea, I think medium armor with S&S will be meta in the upcoming weeks. The mitigation is enough that mages/dex cannot damage you quick enough and once you catch the mage/dex they cannot escape. It’s similar to how the combat was at launch where range was not viable.

Additionally, reap is kind of BS with the recent changes. You cannot really dodge it because it has no clear animation. It can apply a slow with a gear perk, which will result in several “free” hits.

I know some people will enjoy these changes, but the combat is going to be mostly melee spam with minimal dodging/kiting because no one can get away. It will favor high mitigation builds.

Maybe I’m wrong, but I think they will have to remove slow from melee abilities and maybe decrease the damage output from medium/heavy armor.

Range will still be okay in OPR, but it will be pretty hard to play in arenas and, probably, war.

I was happily playing mostly range from day 1, despite the meta. In both wars and open world. I’ll see how I feel in the coming days/weeks since I’ve finally started getting back into things, but I didn’t have a problem then and I don’t believe I’ll have a problem now.

I’m kind of happy I missed this whole light armour meta, since the less people also rolling around the better, I like my targets to stay at head height :grin:

The only players you’re taking down are bots, but before brimstone, heavy users couldn’t even take them down.

If you want to be a tank in pvp, play a paladin.

IG doesn’t have CC that can helps. Ice shower is not powerful anymore and easy to avoid

Rapier + entombed + light armor in any combination offered way too much evasion and invulnerability

so focus this, instead i-frames that is the last resort for some classes

i play only opr and arena, and there is light amor the “meta”

but now its fine, the last patch feels good in opr

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Unsure what you’re saying. Invulnerability and I-frames are the same. IG has some of the best cc in the game. Have to use your tools.

Yes.

That’s funny)

Cloth wearers QQ tastes sofa king nice

Wasn’t the slow always applied? it got reduced from 1.75 to 1.5 for light armor. That makes it easier not harder.

there’s 2 slows, on hit slows and on basic attack slows

pretty sure he’s referring to the garbage band aid the devs put in that forces walk mode for 2s every time a range player uses a basic.

his argument being it only affects mages since dex has tools to mitigate AND mages play at a much closer mid range the dex players have to.

and w the new changes to light, and w the host of changes that have occured over the past year I tend to agree removing that slow off mage weapons when they use a basic would be a good balancing point. not to mention it’s just maddening to play with.

After playing a few OPRs I like the changes, I play light armor double melee and light armor definitely needed a nerf. It’s far more punishing to over extend now. It’s much more balanced now

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My only complaint now is dex 150 combined with general dex mobility weapons is to high they can still infinite kite and are only countered to broken mobility builds.

playing mage sns outright counters it, hammer/gaxe feels more fair. 300 str perk is broken no idea why theyre immune to all cc basically unless you get lucky with lag before brainless left click autos

Jesus. The misinformation is strong in this thread.

There is no slow, there is a Sprint delay which has always been in the game, and with this patch was actually reduced.

The only thing that was introduced this patch was Sprint distance reduction while in the delay.

People need to learn mechanics before complaining; it was always there.

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That was always in the game; nothing changed there. What was changed months ago was removing it from melee attacks.

They all get buffed, actually. All type of equip.
But 0.5s on heavy equip is too ridiculous, this is over buffed. You can definitely tell that delay doesn’t effect them AT ALL. Ex: you hit them and they will walk for just a tick, then they click " Shift " to dodge your next attack and back running (sprint) again. Light and Med equip can’t do that.

Good. That was literally the point.

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No it has not always been in the game you have no idea what your talking about. I’ve played in light for a long time and never have I had a slow applied when getting hit. There has been the time to run aspect but the slow is new i linked the patch note that said it was “added”.

It has not always been in the game. There are now two debuffs you get from being hit now. You have time to recover for running and a slow applied which reduces your roll.