Still, thats not a healers problem, and the ones using heavy where trying to outdo the CC spam + server desync, so it’s a variety of issues going on at the same time.
I’d put the cast-on-self timer way up.
I’d have put the AoE heals also cast-on-self, so nobody else complains on healers running around, make us engage in-out, but they couldn’t bring in a trade-off on that, or a support buff, anything, to do something like this, so we have the upcoming patch as a response on the godlike-nowhere-to-be-seen healers
Sure cc removal can be with any class really. I’m just staying it would be nice to have it on a healer. Another suggestion was maybe having cc resistant for those with high Const or Dex.
Beacon is definitely hard to aim sometimes. It might be nice if they made it a TAoE heal. So you target one person with a lock on effect, and then it latches on to them and heal them and everyone in a radius of them. So exactly how it works now except a lock on. TERA had a heal like that except it was an instant burst heal and not a HoT, and it was really nice.
Increased the diminishing returns on consecutive usage of stuns and roots. Duration reduction increased from 20% to 50% per consecutive use. Max reduction increased from 80% to 100%.
This, changes everything.
I don’t think anyone realizes yet exactly the impact that this is going to have on WAR, OPR, literally every PVP engagement.
depends mate, this is per ability so consecutive grav wells and such. I don’t believe this is the case for different abilities so if you get grav welled you can get screamed for full effect immediately after.
Exactly, that’s why I don’t trust it.
Stuns, roots and staggers can still be chained with no diminishing on the char’s abnormal state, or at least, for what I’ve tested.
Let’s see what rolls out, CC is everyone’s problem
Lights is a single target heal. You use it when someone is say at 25% health. You have to rotate your mouse to the person in the first place which takes time. Then there will be a delay for casting time. The target’s most probably dead.
That is also a problem other players will start feeling.
Light’s Embrace was the only proper healing skill which could target another player saving his life on the frontline.
With this forced AoE meta on healers, it’s just a bunch of ticks, which will definitely feel less impactful.
I cannot speak for all healers, but I know many that get targeted quite frequently, hence why you always need to be on the move. Having to stop for 1 second to cast a heal on someone simply does not work. Mainly because the healer will be dead or cc’d while casting, or the targeted player has already died.
Hence why I still ask for a review on light’s embrace.
I played about 1,500 hours, and all of those hours were as a healer. It just does not feel the same with this change. PvP is not dungeons, you cannot just stop in your tracks to try heal a single target.
Not only has Light’s Embrace been bugged for a while, where your LE does not work if someone already used LE on someone, now you just want to remove it from the game entirely.
As I previously said, with this patch, 3 out of 6 skills from the healing tree are unusable. Please take us into consideration. Thank you.
I find AoE healing to be so stupid. You just don’t feel like a healer if you just cast AoE spells, might as well just switch to another class entirely.
Healing should of been left alone and in pvp they should of introduced something like arenas that weakened all heals across the board if they werent happy with healing in pvp.
no but thats the thing, we have been telling them this entire past month how we are fine with the changes but they did too much, they ruined lights embrace so now its a worse version of divine embrace. Life staff already kinda sucked but if you liked that one ability? Oh well.
Someone phrased it nicely in one of my discords “Also AGS is basically saying “if you slot a healer you get heals, and that isn’t fair to someone without a healer””
its how its supposed to be when you give someone something that heals and does NO damage… the other team without a healer could out damage the amount a healer can heal for or stun the healer but they chose to just let healers die.
We also said “oh its the rapier that people are complaining about” so they nerf the rapier
Or “guess we will have to hide the pillars because its the only way to live now” then they nerf LoS
whats next? Do we have to dance to get out sacred ground off?
Healing used to be fun. Now it just feels clunky and took all the fun out of beign a healer. This game aint worth it imo anymore. This will be my departure!
I never was a fan of WoW, but other MMOs heals are kind of like WoW. In addition, WoW has lasted this far so that says a lot. If you feel heals are great here and that’s your play, then good for you.
They way it’s going, you probably are right.
I mean it works here for PvE but I don’t think it does for PvP. But yeah, I completely understand your frustration.