Limit pvp activitys asap

it’s not fair to time gate anything you already paid for but that’s just me… I guess yeah- nerf everything down to PvE standards… that’ll show’m.

instead why not advocate for PvE to not be time gated?
remember when we all wanted orbs removed so we can just do the content? well, they removed orbs but got time gated… careful what you wish for lolol

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PvE is far more rewarding in this game than PvP…


There are better ways to limit Umbral shard selling.

If they actually wanted to put in some effort in development instead of the bare minimum with timegates, they could’ve added a restriction for rewards such as requiring that the player defeats every boss leading up to the end boss before they receive end rewards.

If that was too hard to figure out they could have spread the rewards across the full dungeon so that sellers would simply turn into paid sherpas as they would have to carry their customers through the full dungeon like everyone else.

How does the 25 limit actually stop shard sellers? If all they do is sell shards, they’ll just use those allowances to sell the quota per week? I’m sure they will even figure out some rotation to maximize profit. The excuse about stopping sellers doesn’t really hold up. Normal runs don’t have shards, but there is a limit on those too. Is that to limiit expertise grinding?


That’s why there must be a limit of 10 or less Mutators a week.

And if not AT LEAST remove Umbral Shards and Legendary/Named items from drops past 10 weekly Mutators.

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Its plenty fair to time gate a game without a subscription. Keys were removed and that barrier is gone, but the timegates purpose remains.

15 expeditions a day is extremely reasonable. Especially if youre also running mutations. They even increased bumps through gypsum in case this was limiting to newer players. Heck, they even did away with the never ending grind for named drops. Blackguard hammer runs were dumb.

With mutations being a weekly 25, shard sellers are limited, which is always a plus in my book. Less gold in dungeons also means more players have to spend more time outside of them. Respec/repair bills add up.

This game rewards you for being flexible. The less flexible the average player is, the more friction they recieve. In my opinion this is what the devs intend with every update, and is healthier for the game.

No they wouldn’t, because AGS have decided to destroy the market for it in which they flood the playerbase with umbral shards. :slight_smile:

For me it’s fine, I think I have 40 to 50 mutated orbs.

Pls AGS stop this madness!!! The game is already bleeding. The ppl whos left are the ppl that truly love and care about the game! Can u stop limiting dungeons. Just let ppl play how much they want and have fun in the game! @Luxendra @Shadow_Fox @Centeotl

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Gold sellers and bots already ruined the game. No reason to limit content to the legitimate player.


That was a long time ago. No excuse to allow this happen a 2nd time.

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Uhuh? Because where in the hipity dipity fuck do you think it’s fair for PvPers having to reach

  • Max level to play Outpost Rush

  • Rewards in PvP are remarkably bad

  • Expertise through OPR caches is for masochists

  • Expertise in general is a god awful handicap

  • Must PvE anyway to farm Umbral shards effectively

  • It’s either PvE or pay bizarre prices at the TP

  • Gotta PvE to increase the trade skills to DIY



You realize your fellow players did not ask for your preferred content to be limited right? Every player pvp or pve thinks the devs should remove the limitations for you pve folks and have been advocating for such since the announcement of the orbs.

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already are after so many arena you stop getting pvp exp.

dont think anyone thinks the dungeon changes are good just post about that instead turning the pvp player against you.

who tf run 15 mutation a day? jesuschrist lol get life

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I don’t think the people here realize that op is being sarcastic and asking they removed the pve gates…

I agree. Too many people are farming opr and arena for the pvp track. I’ve even heard selling arena wins Is a thing now! We must stop these heathens from endlessly running these game modes because I can’t run as many as they do and it’s not fair that I have less faction tokens and pvp track rewards. Limit opr to 15 per week.

uh maxed a new charter and my team got to 600 gs we ran 15 mutations in 3 day it was laz and Farley is not enough shards they are giving us for the low mutations if they are limiting the amount you can run per day it very annoying and make me want to quit leveling a new charter because the amount of shards you get from a m7-m10 is clearly NOT ENOUGH at all if they are limiting it to 25 a week that means i am playing with my same group every day i can’t run mutations because i trust no one ells in the group or they usually mess the run up and Get bronze AND WHEN THEIR A LIMIT OF 25 PER WEEK AND YOU ARE AT 600 GS IT TAKE A LOT MORE THEN 25 DUNGONES TO LEVEL ALL GEAR FROM 600 TO 625 GEAT RERAL ALL THEY ARE TRYING TO DO IS STOP THESE DAM SHARD SELLERS IS ALL THIS INTENCTIONS IS DOING BUT ALL THEY HAVE TO DO IF THE ORB HOLDER ISN’T IN THE GROUP WHEN COMPLETTED THEY AUTOMATICALLY GET BRONZE

I totally agree with this, why should PVE players be punished.
Lets limit 6 ARENA a day, and 30 opr a week
They will never limit either of these. because it would cause the game to lose even more players.
Also lets nerf the Bow even more and while we are at it lets nerf the healer 50% across the board.
because we all know that everything revolves around PVP and not PVE.

I’m not sure ideas that are thought up out of spite, are going to long term lead to a positive outcome…
As in you are upset by something and your logic is to upset someone else so everyone is equally upset. It would be better to ask for a resolution to your grievance rather than asking for others to have a negative experience.

Not sure why this thread was recommended to me but now that I’m here. Make wars give 2000 umbral shards on a win and 1000 on a loss thanks

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Found the shard seller/gold seller.