Link all storage sheds across the map and remove storage limits

How about an incentive like if you buy 3 houses you unlock linked storage?

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I’m up for linking them, it’s the next logical step but I do think limits of some sort should remain in place. It helps you keep a tab on what you own as you’re more mindful. Once thing that could help resolve the issue, but is poorly executed is houses and chests. 1 chest for a T1 house yet you aren’t made aware of that until it’s too late and your 50% reduction is gone. 1 chest! Assuming its max tier, that’s an additional 500 space. Not a lot when you think the small houses can easily house 3+ should they be filled with chests, not at all! But 1 is taking a liberty.

All storages should be connected, and their capacity summed up.
That’s all, and I think that is good idea.

Argument about botters is good, I understand, but why we have to do not propose any improvemnts because of bots. Devs should just take care of those ruiners, and delete them all.

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Fully agree with this TS. Storage in this game is awful. !!!

what do you order to do with my 3 Top-house and 4 chests in each of them?

the game provides that you will create / buy a lady and put chests in them, as well as in the future replace your chests up to orichalcog. Yes, getting them is damn hard, yes, it takes an investment of time or gold, if we are talking about buying a ready-made sudok from a crafter. But! the game already gives you ways to increase the storage size. If you don’t and complain that you don’t have enough space, you are playing wrong.

They were not linked because they wanted us to travel… however… they mad crafting more tedious, servers being low pop or fighted areas over are constantly downgraded in workstations or shifted to another area.

While I can understand the reason why they did not link it in the first place, the overal game mechanics are backfiring so hard it is just awfull.

On instable servers (especially the ones after a merge or where major groups changed) the shifts in territorry ownership can screw you over big times. Suddenly the T4/T5 stations are somewhere else so you just play a Delivery Guy for hours to shift your stuff around. Invasion hits… bam you cant even craft anymore your storage full the workstations downgraded.

It would have been way more reasonable to have storages linked but trade posts not, now we have it the other way round.

AGS Constantly adding new materials is also not helping as they clogg up more and more storage.

With the current state of the system I support the idea of linked storages for at least crafting purposes.

The size is imo completely fine. If you link the storages you have way better overview of the stuff you have and you are able to refine lower tier stuff causing it to be less clogging the storage.

If they increase the storage then it should be directly linked to the territorry standing (but if storage is linked how should increasing area wide the storage help? It would make area standing kinda weird?

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I strongly agree with your points on the nightmare of trying to organize storage. If a territory gets downgraded or flipped and the new owners no longer upgrade the stations you need… What a nightmare to have to reorganize things so you can craft again… I’m currently going through this after the merges.

That said, as nice as it would be if they were linked, I still don’t think it’s the way to go… instead I think each storage shed should be able to be made available at other territories by paying a reasonable fee. Similar to housing rent. Owning a house in a territory should automatically include this feature. So you pay the fee for your Windsward shed, for example, OR own a hose in Windsward and now you can access that shed anywhere.

Here is a post I made on it. if you like the ideas at all please show it some love.

I prefer that they allow you to move items between warehouses even if the city does not belong to your faction, that it costs money to move items from one warehouse to another and that they reduce the cost between warehouses of the same faction.

I propose;

  1. ONLY your house-owned storages are linked. Either by default or perhaps a new Furnishing item unlocked “Cloud Link” at level 125 Furnishing. I do NOT want all storages to be linked.

  2. The cost of moving items between Faction-owned storages is GREATLY reduced, as moving 500 pure solvent costs nearly or more than just buying from the Market.

  3. Allow any storage items to be transferred at the same cost as now - reduced for Faction-owned towns (as mentioned in #2).

The thing about that is most players won’t be able to have maxed houses with maxed storage.

Paying taxes on 3x max houses costs roughly 16k a month. Most players aren’t going to make that, nor can they with the way the economy is set up.

Further, it’s going to be a looooooong time before most players have the settlement storage perks.

I agree that all Storage should be linked (except maybe the House Storage) but i do not agree that the space should be unlimited as this would increase/aid BOT farming to the game.

Keep this alive until it happens.

I think just by owning a house you should get an extra 1000 storage in that town. You can just be a hoarder and throw your crap where every you want it doesn’t have to be in a chest. And then revamp the chests to give you 5% extra storage, 10% extra storage all the way up to 50% extra storage for the best chests.

I am probably wrong here, but I think they cannot do unlimited storage. When I think of the Housing issue with too many buyers transferring (mergers) that the system could not handle the amount of data, I am guessing the same could apply to storage. Their system cannot handle the amount of data. Just a guess. I would love unlimited storage though!!! :slight_smile:

Company Storage would be a nice addtion. x-amount of storage space for each member of a company. Or a barracks setting for each company - like housing, except for companies. :man_shrugging:

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Yes, we need linking storage.
One of the suggestions: By increasing territory standing to some level unlock linking storage.

Good suggestions here. I like linked but with limits remaining. Even linked crafting items would help. We really nee some Quality of Life improvements in New World of Tedium.

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I would prefer to see a meaningful materials sink to pay for this feature. Like being able to put Bags into a Storage Shed and thereby increase the limit.
This makes it a faction currency and gold sink and makes smaller bags still useful.
If they implement this, they should also reduce or eliminate the coin cost of buying the Storage Runes.

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I agree completely. it should be linked.

To avoid botting:

  • make giacomo (our house building npc) give us a little quest each time we visit a new town. Only when we finish that quest, the storage of this town is linked with the other storages. ← bots are not really capable on doing that
  • and/ or we need to pay a fee to giacomo every 7 days to keep the linked storages up, or we have to do each mini quest again to link them.

Would be cool if both territories were level 50 then you can still transfer items from storage even if your faction doesn’t own it.

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