How did you get to 45% from the armor rating?
I removed the mitigation example as I have found a couple new things. I’ll update it later but @MixedNuts damage calculator is insanely good and useful.
Bump
Updated Damage Mitigation Formula
Confirmed testing on Empower buffs. Added it to buffs list.
Added a list at the bottom for untested questions that need confirmed.
Bleeds have a cap of 20 seconds.
I also suggest to add infos from Morrolan. I wouldn’t be surprised if these got removed someday, he doesnt play NW anymore and I dont think hes coming back (hes a dev now for another MMO).
- Crit bad luck protection
- Healing → afaik the cap was changed but cant find the patchnotes sry
- Breakaway rolls
- Gem conversion
Cheers
Here is an explenation from a dev how taunting and aggro works.
Mortal Empower, invigorated Punishment, Mortal Empowerment and Shirking Empower considered Empower
From my testing:
Yes, No, Yes, Yes.
I had MorrolanTV’s guide on the bottom of the post, very good read.
I had crit bad luck protection in there, but I must’ve been tired when I added to it because I put it in Mob Weakness. lmao
Breakaway Rolls are in there and I’ll put Gem conversaions on the to-do List
I added a perk information section for things like this, also added Crit in the Perk Information category as Keen is a perk.
i m preety sure i did 23s skwer bleed on target dummy.
for tondo bleed is 20S cap tho.
for burning i tested to be 11s,
so dont use buring ring when you have 20% perk in skill tree and Acce flamethrower perk becuase it will be totally waste
Hm yeah I did test it with tondo, not with spear. Thats interesting if intended or not. You could test if it even gets longer when using the 250 intellect perk.
Sorry! Yeah I didn’t check thoroughly if all that info was already listed, was in a hassle. Thanks for adding the rest.
The only way that happens with skewer is because you can increase the duration by 20% with crits because of the spear tree perk. So you can effectively have an infinite bleed if you continue to crit. But im sure once the bleed hits 20seconds it just keeps resetting at 20 seconds with every crit.
no, you dont need to crit to extend.
Whether you crit with skwer or not, it does not affect the 23 s duration.
just the int perk and bloodletting ring, thats 59% increase duration.
159%x15sec = 23.85 sec = 23 ticks
However, extended bleed does cap at 20s.
Eg: if you keep cirt target after the skwer to keep extend it and then when you stop attack, the bleed will only last 20s more.
Duration of bleeds at max seems to generally be 2x its base duration. So for Skewer its base is 10, so despite upgrading to 15 its max is still 20.
Its an observation I’ve made over the time. Happned with a lot of weapon buffs as well. When you could toggle the CD of keenly empowered by weapon swapping, for instance, its max duration was always 10s. Which is 2x its duration. But there aren’t many things that can even remotely hit 2x total.
I will go through and test these mechanics at some point and get confirmation then add it.
Do any of you know if the spear debuff extension is on ALL debuffs? or is it specifically your spear alone that is extended?
If I rend with riposte and bleed with tondo and crit with the spear, does it extend the rapiers debuffs applied too?
Nope only affects spear stuff.
no, just go get 250 int and a blood letting ring and test it on dummy
i tested it again and i am 100% sure it is 23 sec tick
wonder if there is cap for exhaust.
since bb net shot gives 55%, so i guess thers none cap.
also hatchet gives 30%, and i wonder if it stacks
i tested with it and seems it takes player 6-7 secs to fully regen stamina aftet the 2 debuff.