really when I played at launch and beta as a fire or range player they would endlessly chase you and immediately go into their stagger attacks.
I think I read they returned the ai to stop doing that sometime later, but ye melee boy was tough till you understood it was just post up, dodge to side and unload, really nothing complicated just has to be patient
I found that there is a very predictable timing for the bears to do their lunge attacks, similar to alligators and then if you’re close for a few seconds they will stand. Once they stand, a good back or side dodge roll will give you enough distance to get away from them without any issues.
Trying to do any of that as a GA user was nearly impossible before they re-vamped Dodge Roll to be the overpowered movement ability it was before the Brimstone patch changes.
I agree, I think if they will exchange the last perk of 300 strenght with the last perk of 300 con would solve it, a tank doesn’t need to do damage , it needs mitigation of damage, grit would fit like a glove on 300 con.
In their last video Devs said they are not satisfied of PvE difficulty level. They want to make it more challenging. So what they did 2 weeks later ? Nerfed pve xd
Let me say, after playing on the ptr, they really nerfed the bears, a bit to much IMO. They are only slightly tough if you are several levels underlevel or woefully undergeared. Even then they aren’t the challenge they should be.
They should be TOUGH when Solo and properly geared/levelled. Like you manage but have 10% health, no stamina, potted and ate at least once if not twice or more.
What have they done to Gren?
It’s been a timeless tradition to get eaten alive by him when leveling and then return for revenge when properly ranked and suited.
finally figuring out how to solo gren as a melee was a super fun memory, and I’m certainly against nerfing open world mobs, but also when was the last time you bothered fighting a bear honestly?
these changes are for new players, for better or worse (worse imo, but w/e)
not going to affect me personally, at least not in the short term. long term, who the fuck knows when it comes to this game?
I honestly wouldn’t mind the changes at all if they had buffed higher level open world mobs while they were at it.
Seriously. This was the one mob that felt like it should. A gigantic bear is going to fuck you the fuck up unless youve got a .50 bmg machinegune (not a single shot rifle, an autocannon.)
And no i dont mean a grizzly or a polar bear, this games bears look quite a bit larger than those.
I love your thread about combat and agree on all stuff except one and it is lethal to be honest and it feels like you are doing same mistake to address the issue like how you think AGS do these.
They are not removing stagger just because old players feel like they are gain power in time. It is just because to be able to gain new money spenders. It is all about new players, not for people who already bought this game.
This is being dishonest to existing consumers and sad part is, this costs loyalty to them. The game they sold to you and the game they sold to a guy who buys it today completely different games by how their core mechanics are changed in time and AGS already wants this because B2P business model forced this. If it is a p2p MMO these changes would happen in a longer term but they act quick because they lost a lot of players before a p2p MMO would be able to use in that period. We are in the decision-making season for Gaming World so they must act quick to get their slice of the pie. It will be decided on how big their slice will be.
Look at how they throw everything at the same time to gain users.
-Stagger/grit mechanics
-New main content drop
-FSS
-Territory changes
They simply don’t care who are already playing because of this business model. Another sad part is, it seems like they are losing their loyal (if there is one) future spenders when they decided on release a paid expansion but these decisions lock them to same circle and they will need more new players to fill in so they will keep making the game easier to easier to be able to gain new users to reach all audiences which we all saw how games did that before and died.
Truth is, MMO survivability as a genre lies under business model and p2p is the most sufficient one but p2p business model doesn’t suit gaming world anymore which is why most of MMOs keep failing at the first place.
So it is a conflicting issue in its base itself and it is inevitable to disappear in time; any MMO which chooses another model than p2p have to get easier in time to be able to reach bigger audience but they will lose more players with getting easier. You sold hardest version- hardest people buy, then changed into harder - hardest people left, harder people buy, then changed into hard - harder people left, hard people buy. Same process keep going until the game become p2w and die.
I have to agree, it’s obvious and utterly predictable that they would make changes like this in the hopes of bringing in new players by appealing to a broader audience.