For Arenas:
- Classic 2vs2, 3vs3 and 5vs5
- Also 1vs1, please
For 1vs1 (but it applies for all the other modes) We don’t need the classes to be balanced, people will scream, people will create content with how bad X is, it doesn’t really matter, it’s fun, and I really believe this is the single most important feature for those loving pvp. People will adapt to the meta as in any other game.
- Capture the SHIP.
Yes, enough with flags, Aeternum is a world of pirates, there is a ship, two teams wants to get it, one wants to defend it, one wants to conquer it. Similar fashion to OPR but only for 10vs10 (available if 14 people queued up). Similar to “Plant the bomb” in shooters, but in this case the team needs to hold the helm of the boat for X seconds.
Then on top of that, for Open PvP:
- Introduce a bounty system so that we know which faction is the one doing more kills in each territory, potentially which person later, but let’s start from factions and guilds. This will be counted weekly.
Imagine the potential this can have when you start thinking about the lore of each server, in each town there would be an NPC telling us the story of the greatest fighters, from the current to the past, so that we can check which guild is doing better, or which faction, and then in the future perhaps which person as well. Imagine if we could also know all previous owners of Everfall.
This will bring a ton of value, and it will start to gear territories towards the story that people create in them, really big in terms of achievements to always be able to login, and look back in page 73 and find your guild (or perhaps yourself??) as the top killer of that territory for that week. The story of the server knows about you forever, Morningdale remembers.
For both systems, the rewards of these features should be a new set of tokens that allow us to purchase gear fully oriented towards PvP (perhaps the existing faction tokens but with newer items). We should also be able to achieve in game cosmetics such as furniture, skins, and maybe mounts in the future. Definitely outdoor pvp should bring the biggest reward in terms of tokens, as it’s harder to find people outdoors + the incentive of becoming the top bounty hunter of that region could be huge. If anything think about it.
Please consider Ranked mode as well. We know is going to get toxic, that’s the nature of gaming, but at the same time it will push pvpers to stay, it will push people to get better, casuals to have fun and try, it can only bring wins in the long run even if it’s scary.
Thanks for reading so far, and thanks for keeping an eye in the post.