Looks like a lot of healers plan on quitting

LOL. No. People will start packing self-heals. Just look at the complaints about healing potions in PTS Arena feedback.

[Focus Feedback & Bug Reporting] 3v3 Player vs Player Arenas - Public Test Realm - New World Forums

Delicious.

AGS is still struggling to find a way to make PvP a thing under their current direction and they still don’t understand that it’s their direction that is wrong.

All these little changes ultimately won’t change anything.

Combat (and loot) need a complete overhaul at this point, which of course will make the few remaining people mad for all the grinding they did. But it’s their only hope of attracting a bigger following.

There’s no right answers anymore, just the slow but painful death.

I would have loved to see this game do well but I won’t pretend I don’t find satisfaction in their failing after their complete disregard of strong feedback and refusal to engage in actual discussions.

2 Likes

They absolutely refuse to pick the lowest hanging fruit.

Loot (random drops) are unrewarding.
Crafting is unrewarding.

  • Can’t control crafts. two 1% chances and another 1/6 chance leads to one in thirty thousandths of a nice piece. The most generous chance [assuming true 1 in 6 chance of a legendary] of getting what you want is 0.00125% chance.

Zero incentive to fight for Weaver’s Fen + Reekwater + Restless Shores. Unrewarding.

Easy changes to fix broken systems.

1 Like

LOL if the player base keeps dropping the game will die sooner or later… pvp will die and pve will follow after… and as soon as people notice the game is in “maintenance mode” the exodus will only snowball from there!!! because why invest time in a game that will likely be shutdown.

4 Likes

All it takes is lay offs or re-assignments to new Amazon Games projects for this game to be in maintenance mode. :shushing_face:

There is a reason why the roadmap doesn’t extend past Fall 2022.

There is no roadmap going into 2023. The roadmap was published to appease players. If they did not, players would roast the living hell out of the team should they refuse to publish any deliverables.

1 Like

just another cryng post from a low skill guy …boring

2 Likes

They need to keep Lights Embrace without a cast.

1 Like

To be honest you don’t need healers to have fun PvP, in fact, it might make things more interesting if they didn’t exist in the classic MMO form. FFXIV reworked their PvP where the team isn’t dependent on healers as they take in more of a buff support, CC and burst role. At the same time every class has pots and some defensives to cope.

New World arena might be better off without mandatory healers in your team. So they can quit, I don’t mind.

Thats not the impression I have. Looks like loads of healers are returning to the game.

most overtuned weapon in the game people complaining… so what other weapon can you be in light and still have to have 3-5 people to kill you

healing is already way too high… but I guess I can understand it doesnt matter for someone playing healer, you never wanna feel worse one day then you did the last.

1 Like

You legit don’t know how to stun/root anyone then complain that healers need a nerf, then healers quit, game dies further. Complete 20IQ take.

1 Like

I sympathize and agree overall. This is another example of AGS over/undertuning something rather than making incremental changes.

However, personally I can tell you that I have tried to get healers off a point in OPR. The majority of them either had no rapier or found no use for one. They run around your outpost healing themselves over and over.

One in particular just ran in circles as others chased this healer. All the time only healing themselves.

Having said all that it might have been a better plan to nerf dodge then wait and see. That might fix a lot of the problem.

Even if it didn’t succeed it would narrow the issues down.

Which once again suggests a limited toolset of understanding mmo’s and having the skills to address problems.

If all you have is a hammer everything begins to look like a nail.

2 Likes

AGS has to make improvements rather than nerfs . An easy solution is longer , hard CC (yep longer hard) and better gap closers for melee…if healers could be locked down better it wouldn’t matter how much they could heal for . AGS made this game for dopes who have never played PvP in an MMO before , and they just cave in to complaints and nerf bat everything , then people leave . AGS should add more complexity and nuance to PvP/ , not just flatten everything out to please people who will never figure anything out anyway .

I appreciate some of the feedback, and yes much like many posts of course my healer thing is exaggerrated but some of you being rude and calling us cry babies and low skill? I fully agreed healing needs a nerf but this is a lot all at once

Try healing in PTR and live then give your input, healers will be a stationary scrolling class, pretty boring. I know many healers unpleased with the changes and a few already uninstalled, we all put a bunch of our time and coins into the gear and now healing just feels terrible.

What if they added cast times to your abilities? Would you love to stand there for 1.5 seconds as youre being pelted?

its the same with our instant casts, but now its much much longer with the only two single target heals

1 of them being long is fine, but both is garbage. They could of added a cast time to one of the other heals but single target is not the move

They should nerf LE heal amount by a lot and leave the cast time/cd, plus buff the stam talent to 40. With that they should increase healing from light and heavy attacks on friendly by a lot. Like 100%+ more.

Its the self heal that’s OP

Also nerf the pot cd.

most healers are cool with LE being nerfed by heals output and all that, its the cast time will ruin gameplay for pvp and definitely all the changes will hinder pve… All the people who want it nerfed to the ground have to think about all the mutations they run when they gotta bump some gear but your healer will be standing there open to all attacks as they try to heal the group, and if a defender is on them?

yikes

1 Like

The problem is there is already animation, so it’s cast time on top of animation. If there must be a cast bar it should be 0.5s, then it’s total 1s with the animation

Umm don’t think it’s that bad. 20-30k on at a single time is not representative, better to see daily or weekly logins by a single account.

I mean it’s killing the diversity but honestly I enjoy light healer more anyways. In fact the patch actually is a buff for me specifically. I don’t run lights embrace, so I’m perhaps unique, but I run plenty of M10s. I am mediocre in wars (maybe that’s why?) so weirdly enough being buffed this patch.

So this won’t really effect me much. Not that I agree with the changes. They really do keep nerfing healers over and over again and honestly need to take a step back and realize they need to balance them separately in PVP vs. PVE. Same will all skills really.

If you are flagged, in a war, arena, or OPR then heals should work in a different way (even if flagged and doing PVE). If not flagged, then they should be tuned for PVE. Totally understand need to balance paladins and healing being too powerful in PVP but it’s really hurting PVE healers. I went from having a nice generic heavy set for mutators to now scrounging shards to get multiple light sets with wards. It sucks.

Despite this I do order light armor healing and would have moved towards it anyways, it’s dat roll. But, this screws new healers where I would have suggested investing in a generic heavy set to heal in, then invest in light later when you can afford multiple 625 GS sets. But as I said, I’m actually getting a buff to healing with this patch with moving to multiplicative. Curious to see how much more healing it ends up being in practice though. But I’ll be here. Don’t think I have heard of any other healers leaving because of this. Just frustrated and used to it at this point. It’s become a joke at this point.