Love for firestaff, stop nerf!

Couse this are mele LMB spammers. Ppl that want to kill other players by pressing random buttons in random moments. Moment they can’t spam lmb to death they think other build is op: fs, ig, bb, light armor. Always something.

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Melee players want big nerf or remove flamethrower from the game because they can’t spam left click and this thing annoying them so…

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In fact they can. If they spam left click while you are in range with FT you will die. But 9/10 mele does panic couse they are not used to see hp droping when they are on light armor mage/bow player. Reality is no matter what weapon they do have, they can do more dmg by just left clicking than you can do with FT to them.

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So do you think will be better use range ability like pillar, Fireball and meteor

I think pillar will be main ability use by fs mages in next patch.
And some will stick with FT but most imho will use fireball. And ofc burnout for pvp. For pve burnout will be swaped for meteor or FT.

Hard to tell for sure. But i dont see FT used as much as we see now with changes we have on PTR. Pillar is just way better couse you dont have to risk mele perma slow.

I don’t think anyone asked for the built-in grit. I think people were fine with the stable incinerate perk and just wanted faster animation with perhaps increased knockback.

They used the 20% added base dmg + built-in grit as an excuse to butcher the skill.
What’s the actual point of getting built-in grit + tiny empower afterward (with flame out) if the total damage isn’t even as good as a basic heavy attack and you’ve served yourself to the opponent right after? It’s basically high risk, no reward now.

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Flamethrower is so bad now, with the slower tick rate its not even good in pve. Thanks Amazon, thats another reason to leave.

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Incinerate does not hit hard at all, its like 2k. It feels like a wet noodle. Its damage needs to be increased, or its cooldown significantly lowered. I would advocate for a cooldown reduction per target hit on incin, or a reset on hit.

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YEAH. the hit rate nerf was absolutely necessary. Damage every .5 seconds for an ability that you can channel for 40 seconds was nuts, and the facts that you cant use pots while one is on you was stupid.

ye fit’s

pvp pillar burnout fireball ( maybe meteor, for empower and stat pad )

pve definetly pillar meteor fireball

Tell me you are not a main Firestaff user without telling me, lol

Because they never touched a Firestaff in their life. If they go ahead with the changes on FS and Fireball perk, I’m leaving the game. I play NW to be a mage. Period. I won’t change classes

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Stop whining and learn to dodge, lol. It’s not like the ability has a lot of range

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Lol hey man. It’s already getting the hit rate nerf. I’m satisfied. Maybe you should stop whining. Don’t worry I’m sure you’ll still do fine so you can continue acting superior lol. As if you’re not on here “whining” too :joy:

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With this patch they want to turn the FS into a piece of crap that throws AOE abilities at the zerg so that many numbers sprout.

They don’t realize it will end up being just as boring as the battered LS.

Lmao with all the root, stagger, stun etc. flamethrower is way OP. Keep the rest the same for all I care but flamethrower needs to remove stacks and a stagger after a certain amount of hits at the very least. It is by far the largest brainless skill in the game. Keep the rest of the skills the same.

Here the serious thing is that AGS obviously does not read the forums.

Here you will surely find hundreds of complaints against the Flamethrower, and for example you will never read anyone complaining about incinerating.

This shows that they do not take into account our complaints or suggestions.

Yea but they see the raw metrics and it’s not making any difference other than catching an unaware melee or someone who can’t countert it. After all, a mage in light is not 7 meters from you, any melee weapon has a auto-tracking-free-aimbot-gap-closer built in that will put you right on top of him. Don’t panic mate, other than the hideous graphics bugs that make the flame not visible sometimes or depending on your camera angle, the skill is not a problem

dear colleague, no one is crying for the FS, but for the death of brutes, muskets and so on!

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