Has anyone noticed that when you bring the camera close to the ground, behind your character, the frame rate really suffers?
For example, when using a ranged weapon and aiming up at a mob that is up a hill from you. As soon as the camera makes contact with the ground and is looking up at the character / sky, the frame rate dips from my usual constant 60 out in the open areas to sometimes more like 30-40.
This is odd, considering that in most games when you look at the sky, the frame rate usually improves as there is less on screen to render!
I am using a 2070 Super, i7 10700, 16GB RAM and playing on mostly Very High settings except for Shadow and Water quality which are on High.
PS. Also have V Sync on and frame rate capped to 60, in case this is relevant