I have a suggestion for low population servers in regards to invasions.
Invasions are impossible when only 15-30 people show up on each invasion. I am a new player and have only been level 60 about 2-3 weeks. However, I have NEVER WON an invasion on my server because we never have enough people. I have participated in invasions at various times and as often as I possibly can. However, we often loose within the first 2 waves.
With this in mind, it seems like a good idea to have a system in place to scale the invasion difficulty according to how many participants are in the invasion. If an invasion only gets 20 players involved, then possibly scale the number or difficult of the corrupted to match.
Just my opinion because invasions are not fun IMO and we just look to get minimum points to get a reward without ever expecting to win.
You certainly have a good point and suggestion. I am also on a low pop server that suffers from understaffed invasions. On the other hand, I could see your suggestion being abused and people purposely being kept out of invasions to reduce the corrupted invaders.
I would think the overall goal is to be inclusive as possible up to the 50 peeps limit. Hopefully, the next wave of server merges take place soon and combine the low pop servers so that this is no longer a problem.
This is a fair point, and a subject weâve been discussing internally. While we donât yet have a solution, the impact of invasions on low-pop worlds is something that we are indeed thinking about! Hopefully we can have an agreeable design fix for you all soon.
invasions appear way to often. you canât defeat 11 zones in 4 days. thats 3 invasions a day(!!!)
we need a mechanic to delay invasions. closing corrupted portals for example, should have a direct impact on the invasions. if player manages to keep corruption in a zone on level 1 or 2, there should be no invasion to defeat
assuming nothing changes for the full 50 people invasions, you dont need to abuse anything.
If you have a healty server population (1000+) you will always have enough skilled people to easilly make it. Excluding people to scale down probably poses a risk.
Weve (barely) survived invasions with 44 people. And that was before 600+ GS was a thing. When you manage those, it becomes very clear you dont need to abuse any scaling.
Id imagine the obvious answer here is just merge the low pop servers. I know AGS might hope people will return so they fear overcrowded servers again. But i think that might be wishfull thinking.
Definitely need to reduce the frequency of invasions. They happen all the time and prevent guilds from declaring wars. Less invasions, more wars! Or add a clear mechanism with an indicator so that you can reduce their frequency. As for the topic, I think the main problem is that playing on a sparsely populated server is not the best gaming experience in general.
Low population servers (pretty much as soon as it drops below 1000 really) suffer a snow ball effect that drives players away from the game.
First they lose t5 stations as donât beat invasions. Then the tax base in outlying territories isnât enough to maintain upgrades. Then OPR stops happening, then chest runs, and eventually not even enough players to form groups to get anything done and the last couple hundred give up, and there goes another 1000 players never to return.
The fundamental game design is flawed. Probably too late and too many issues to solve. Instanced areas and central hubs might have helped, but town outright ownership was a very terrible idea that has back fired completely. Territory wars could have been done like PW did them, or GW (with advantages to the smaller side to enable push back), and weâd probably ahve kept way more players.
As an example, just popped into a low population server where orange have dominance: some T3 stations, rest t2, trading tax set at 15%!!! refining etc set as high as possible and property at 1%. There is no coming back from that and no reason for anyone to want to play there.
Do not worry on high pop servers invasions are also not fun becasue first 20-25min is boring, then last 5min is some action happening. Waste of 30min of everyone life AGS should make this a 10-15min max event.
@Iscariot
I do like this idea.
However, I would say link corruption level and invasion timers; something similar but not exactly replicating the influence system prior to declaring war.
For instance, if you completely clear the corruption for a certain amount of time it delays the corruption and invasion process for a day. Maybe hand out a territory/faction reward or perk. When the corruption level reaches 2 for a certain amount of time; invasion occurs in âxâ numbers of hoursâŚlevel â3â is a shorter number of hours. The corruption is actually declaring warâŚ