i like it
The intentions of the patch were good, the implementation is poor and the fall out in terms of performance is really bad.
Not to mention there are on going issues from the previous patch, like not being able to chat in global and the furniture issue that are really over due being resolved.
5LY are you absolutely sure this is how it works?
Let’s explore this New World - Gathering luck calculator
Let’s explore how it really works together, and please add corrections if there are mistakes.
Info from the dev blog states that luck % on gear or items or trophies or buff or max gathering skill – actually adds a minimal and a final value to a roll between 1 to 100,000 - it’s not actual percentages, it’s like extra points at bottom and on top.
It’s stated (and from the calculator website) we can see that 1% roughly adds “100” increments, call them “ROL points” to the final value of the roll and the minimal value a roll can be. So we are rolling a digital dice between 100 to 100,100 with 1% added luck. So 100 - 100,100 instead of a regular 1 - 100,000 if there was nothing added.
In order to get rare items, a random roll result needs to come up with a value higher than 101,800 apparently (right? check). So if you have mining at 200 (which adds 2000 or 20%), you roll between 2000 to 102,000 and hence you now have the possibility of getting a rare item, you now have a chance to get a rare.
But having a chance isn’t everything. Probability of rolling higher more is also affected by these ROL point increments or %'s.
So if you use that calculator (assume mining) you can see that if we have 200 gathering skill lvl + 25% from mining gear + 9% on gathering tool + 9% on amulet + food but no trophies and no PVP buff, gives you a total of 8300 ROL points.
Which is a 6.5% chance to get rare from a node. OR 95% probability to get at-least 1 rare after gathering 45 nodes! … Aha.
Now if we add 30% PVP gathering buff to that, or another 3000 ROL. (8300 + 3000 ROL) - we get - 9.5% chance to gather 1 rare for a node. But chance % isn’t a linear event in probability. Because that 9.5% chance translates to a 95% probability to get 1 rare after 31 nodes.
So it’s 1 rare after 45 nodes (no buff) VS 1 rare after 31 nodes (with buff). That’s almost a 50% difference in most cases probability. In case you have no trophies at all – in that case it is indeed this PVP gathering Buff is like having 2 Major Mining Trophies.
For gathering luck that’s a FREAKING TON more than SIGNIFICANT.
You get 100k+ worth of PVE obtainable probability with a press of one button “U” – only in cases where players have no major trophies at all and not stacked everything at max for gathering luck - which is the majority of players. So in majority of cases it’s an INSANE BUFF. What’s worse is that mindless zerg squads get to keep it with no risk at all. That’s a spit in the PVE players face who invested shit ton of hours in getting those trophies.
But observe, the more you stack ROL the less that difference in the gap becomes, so use this calculator and add all possible buffs, food, 9% gathering tool, 9% amulet, 25% gear, trophies and the 3000 for PVP buff to get 15800 ROL (exclude faction). So let’s say that’s a maxed farmer/gatherer… he’s stacked with everything… with the PVP buff he has ROL 15800, without PVP buff he has ROL 12800. That’s — 1 rare after 20 nodes VS 1 rare after 26 nodes… still that 30% difference in probability outcome. Smaller, yet still significant. Less so. But not marginal at all.
But how many players are fully stacked like that with all 3 major gathering trophies? Few, a minority. The majority are still semi-casuals. So in common cases this buff is INSANE for gathering.
I agree it should stay even for PVE and PVP players.
Good thing thats the “Bonus” does, is even it…
I like this number breakdown.
So gaurnteed in 31 nodes, vs 40 nodes.
Now factor in PVP fighting and Death, and realize that with Flag on, you will get a 3rd of the nodes you would with it off, Per hour.
Hmmm sounds like PVErs, still got the better end of the stick, thats before assuming the gathering gear and trophies.
Its funny how that keeps going completely ignored, and even more funny, because the only reason your complaining about the bonus, is because you KNOW you will be DROPPED LIKE A ROCK, trying to gather your nodes with PVP on.
But for some reason, cant factor that in, for everyone but yourself. Strange how that works.
Not in situations where you’re outnumbered by zerg squads.
Not in situations on low pop servers where players have have this PVP buff and 0 risk majority of the time.
The intention of this buff was to incentivise ow-pvp. It doesn’t my friends. Go to a high pop server and go to elite areas, reek, myrk and see for yourselves what really is happening.
How do you know what I do in the game and whether I’m dropped or not?
wasnt this game supposed to be a pvp game from the way back when? I pve and imo players crying about this are just babies. go play a different game if you want a “pve advantage” this is a stupid argument. Leave we really want yall too. and remember this is coming from a pve player
It was NOT to incentivize anything, it was to balance the cost of death.
You wont always have the Zerg, there is 24 hours in a day, and the “Zerg” isnt everywhere.
This crying is down right pathetic.
I personally think they should remove all gathering gear, and allow only base luck on non flagged players with this change. NO RISK, NO REWARD.
PvPers agains with this fake argument. Risk, risk, risk… Well is not a risk for you, is your gaming style, you take enjoyment in combat, killing or being killed you still have fun.
PvPers on the other hand prefer another play mode, they try to relax while gathering and crafting while talking on discord with their bodies.
AGS made a mistake buffing a PvE content to attrack to lure out PvEres to server as a punching bag to gankers. This is not fun.
Your commenting about players posting valid points and labelling them as crying, can be labelled as crying in itself. Perhaps provide more constructive arguments?
It is STILL A RISK.
Not for in every situation.
There is only 1 ARGUMENT.
YOU CAN TURN IT ON.
/Close Thread, its over.
Its a really good change and it makes me want to play more.
Because you said so and that’s final? Any more critical arguments for vs against? Or one side is all we need here?
Name and subsequently age and hence player category speaks for itself.
There IS ZERO Arguments to be had here.
Every game that has implemented this same system, including WOW, has had whiners like you.
Every single time, nothing has changed.
Because YOU CAN TURN IT ON. If you feel it an advantage, YOU CAN TURN IT ON. End of Story.
That is not an PvP encouragement, is a bait to lure out inexeperienced PvErs to serve as punshing bags for gankers. That boost will make PvErs hate even more PvP, after the first gank session they will be leaving.
Do you want to hear better ideas to incentivise ow-pvp perhaps? Or debate over once caps go on and it’s final because you said so?