Regarding the “Added a +10% Luck bonus and a +30% Gathering Luck bonus to players flagged for PvP.”
I wonder how many will seriously flag up more for a luck or gathering bonus, when you are out gathering, to dye to an enemy player only wastes your time. For me this type of incentive, is more of a penalty, this only makes me want to flag up less, not that I have that much I really only enjoy that type of activity in a group.
But to me this is penalizing your non-pvp players. While I understand the pvp players want more incentives for more players to flag up, couldn’t you have come up with something that would not penalize those who really do not want to flag up. Why would you put that percentage of your population at a disadvantage?
I’m playing most of the time flagged and i saw lots of players doing that just to get that 10% exp more.
So stop complaining,if don’t want to be flagged just do do it and gather in the same pace.
Nobody will. This is just inexperienced developers taking PVP players seriously. There is a reason why no PVP game has contact to its community. The very point of open world PVP ist to exploit and find easy victory. Players that hunger for this will always be crying for rewards and preferential treatment. There is no end to this.
10% luck is worth it for chests(elite chests) that you can only open once a day and gathering bonus just makes it so pvp players dont have to equip gather gear but on low pvp servers with gather gear on void ore is going to become alot easier to farm