never argue with an idiot, they will take you down to their level…and beat you with experience.
still does not explain why i have not gotten a single purple or yellow resource from a chest while wearing pretty much all the luck gear existing to date for two weeks straight.
and yeah iv’e watched the video 2 weeks ago & yesterday, and it still makes no sense to what i have explained.
you talk about pushing items off the table ? im looking for yellows and purples and they don’t even seem to be on my table.
(based on video)
Since the bar is going to the right it seems hard to “push” those of colors off the table.
It makes sense for furnishing recipes, as they are green, but not for the rest.
Armor/weapons drops are affected correct and it’s very noticable.
But why:
This kid yesterday with 0 luck items/gear equipped gets 3 legendary’s in a row (clearly rolls the right table) and i havent after 4000+ chests.
Why is he rolling the yellow tables with 100k luck and im not with 103k ?
Or are the legendary’s on the left side of “the bar” ?
You are getting your yellow drops here…everything after that is RNG.
I’ve run luck tests as well, and concluded I did not see a statistically significant difference.
However, that’s not a claim that it’s not there or that it isn’t working right.
It most likely means, for what I was testing (mining iron nodes with and without moderate amounts of luck gear) that the variability of drops is such it’s hard to construct a statistically reliable test.
If there’s a rate of 0.25% vs another at 0.32% (notional numbers taken from a poster above) then this makes sense. Even if one is consistently getting a high quality of rare drops, rare drops are rare enough that this dominates the variance.
This is a common theme in statistics – it’s hard to measure rates of low-probability processes.
It’s called being unlucky, I’ve literally gone over 24 hours played time without a single purple and another 24 hour gotten a purple in every other elite chest.
Again this post just shows you are thinking of luck in a different manner then it’s intention. You still have failed to grasp the most basic understanding of the video which is luck means nothing like you think it does.
You fail at math. In your example it more than triples your chances of finding a Legendary item. I would still wear luck gear if this was the case.
Not true.
Someone on /r/newworldgame killed over 1000 boars to test the luck and found it increases drops by 100/1%.
How do you know this, about the threshold? I am curious, because I am trying to gather mats with luck buffs, and there is no disclosure of any “threshold” in the game, only percentage increases.
Information posted on websites like the new world database which came from datamining the game files. There’s a roll every time you loot something, and your default roll threshold isn’t high enough for some of the rare drops without a certain amount of luck.
I also have a set for good luck. And I also confirm that luck works with the food chests. But I never managed to be convinced on the supply chests and elite chests.
Maybe I’m trying to get artifacts for basic trophies in the wrong place? I run to all locations up to level 54. And I open up big supply chests and elite chests.
Tell me where to look for these artifacts?
You did not have to reply i that way to his post, his post made zero sense considering the testing you had done and that it is about been specked into luck which actually is meant to give luck.
You notice a difference for harvesting luck, mining, logging, etc but not chests and monster luck. Have over 30% luck chest/monsters and notice 0 difference other than gimping yourself
after running %45 luck for weeks i can wholeheartedly say that luck does jck sht.
i get better drops using my %0 luck heal gear. i bet how gathering luck was busted the same is for loot luck
I can confirm the same experience as most of the ppl in here, i dont fell the luck at all, is just visual text on items. I got better items without luck set and i got the most expencive items in game without luck items…
I can confirm that
Confirmed. I run over 60% luck when running stockpiles for furnishing items and I actually get more when I run with just luck on my bags.
What you are suffering from is called the gamblers fallacy. Google that and see if you don’t agree.
Putting any loot table, diminishing returns or possible bugs to the side. The difference between no bonus luck and a full bonus luck set is very small and the chance to get loot is still very small. What I understand is that we don’t get more loot with higher luck, just a higher chance to get higher quality loot. My guess is that only gear item level have a diminish return so that it’s guaranteed to increase over time.
What are the odds that you will win the lottery? One in millions. But what the odds that someone wins the lottery every week? Almost 100% sure. So when you compare yourself with that guy who won it doesn’t really say much.
It’s important to remember Luck and Yield are two different things.
Luck does not increase your yield, nor does it even help you with watermark. You can still get uncommon 600gs drops.
Luck just bumps you up the loot table to start including things that the game considers rarer. So maybe at 35% luck your loot table now has a .035% chance at a loaded dice, but still a 99.65% chance it’ll be uncommon garbage.
Pretend the luck stat is your attunment key for legendary drops, not more or even better drops.
no, this isn’t a proper understanding of gamblers fallacy.
gamblers fallacy would be believing that he has a better chance of succeeding because he tailed a bunch of times.
pointing out that your experience with a random generation over 4000 trials isn’t falling within predicted outcomes is just a data set. Whether that data set is a valid indicator of a problem depends on the expected rarity.
anyhow its not any one player’s job to prove conclusively there is an issue with the luck systems. All they can do is share their experiences with the systems, and their perspectives on it. Its also not the case that one should assume everything is working as intended in this game.
Especially considering this was the problem with harvesting legendary/rare components