M10 Limit- Shard sellers- Lag

Helo Helo everyone!

Yesterday i reached my mutation limit and now i cant enjoy the only challenging PvE content the game has to offer until next week(tuesday if i recall correctly).

Im not a shard seller( i have to say it cause for people on this forum if you run 25 mutation a week you are automatically a gold/shard seller) i just run mutation because i like to optimize my healer/DPS/tank set, im always tryng new builds and im lucky enough to get in groups that can finish the Expeditions in very good time (maybe because they are people like me who like optimizing builds to be always more efficent)

In the game i mostly do OPR ARENA and MUTATION this is the content that i devour, and i like doing a mix of it everyday.

I want to propose something to help remove the limit from mutated expedition while blockin the shard sellers (note that i have nothing against shard selling, my POV is that it helps players to ease the grind to be valuable in group content being mutation or OPR ARENA and WARS, and its a player driven economy; BUT IF I HAVE TO CHOSE 1 OF THE 2 I WANT THE LIMIT REMOVED, AND IF THE ONLY ARGUMENT FOR IT TO STAY ITS THAT ITS BLOCKING SHARD SELLERS, PLEASE HELP THE DEV TEAM To REMOVE SHARD SELLING)

Now, i will make different points, fell free to add every input that is roaming in your mind.

  • disable kicking in dungeon (sadly we cant do this, to many times a player lag and if forces the
    group to kick him in order to find a new members- this solution will hurt more the runs)
  • Making shard drops only if a player is engaging in the last boss battle ( there are posts on
    forum of groups of 4 that carried a undergeared friend. so it can be done by shardseller)
  • Making impossible from players to trade gold outside TRADE POST( i know this is harsh but its
    a common topic on forum that trade should be on TP and not bypassing the TP via player to
    player trade) IDEA- we could make a ^TRADE POST SETTLEMENT^ where you can trae gold
    with others.

Now i will make different points on why the limit feels so bad right now, with the game in this status:

  • if you crash or lag out during an expedition you have a 50% chanche that you are loosing 1 of
    the 25 runs that you have due to being kicked or dying, ruining the run, and i dont know you
    guys but in the last weeks im experiencing tremendous freezes and lag. (i wasted 2 runs
    because of this)

  • M10 players are not helping lower Mutation as before, plenty of lower mutation groups are
    stuck in recruitment channel for hours because people that in the past would have helped them
    now dont want to waste 1 of the 25 runs.

Thats it, i hope at least some of what i said its valuable for someone.

Good luck in Aeternum and see ya on DRY TREE in OPR.

Nero Capro.

One of those ideas could work better than hard cap:

  • Dimunishing return after 25 runs.
    Or
  • hard cap on shards instead of runs.

To stop shard seller if thats really the goal, (would be a bad idea IMO since sellers are an important help to people who dont enjoy dungeons or have less time to play(giving away shards to company members instead of selling))

  • you have to be in the dungeons for 5 minutes to get the shards
  • you can only be 1 GS under to get the shards (M10, a 625 or 624 would get them, not a 623)

this i really like it, people could still run mutated expedition for the challenge and the RNG drops gods, but dont get any shard after the 25th run, very nice!

also this one, but i saw m10 runner finish dungeon 10/15 minutes of the time requirement ;/ i do it all the time ;D
but it will require the seller to waste 5 minute at endboss

good idea. cant wait to tax all that.

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