I have been playing a lot of mage lately and have two builds I run that I thought i would share. Here are the two schools of thought around them.
Skirmisher: The idea is that you can take a good punch in the face and the more damage you can absorb the more you can dish out. It’s ideal for those duels, 1v1’s or 1vX’s you get in OPR or in the open world. I imagine it would be good in arena too. Uses either physical aversion or shirking fortification. The later been better if you’re dying to melee a lot and the former better if you’re getting pinged by muskets.
Zergbuster: This is a good build against larger groups and applying good AOE pressure. This uses refreshing evasion to blast through your cooldowns. The idea is that the sooner your defensive cooldowns are up the sooner you can use them to protect yourself via CC’s or teleports etc. Also, this helps increase dmg because the sooner your big damage skills come off cooldown the more damage you can push out. It’s good against those 5 mans or more when they are dominating zones.
Yeah that works fine. Faster CD’s on the abilities you need in exchange for slower CD’s on the one’s you don’t need.
It does apply to refreshing. All the refreshing you’ve stacked applies instantly on the ability you just used which happens to be an ability belonging to the weapon you have drawn. It’s not like you can use abilities on weapons you don’t have drawn.
Yeah it works just fine. It’s not like the game can predict how many times you’re going to dodge and give you a final CD on all your skills. Refreshing and Refreshing Evasion works as intended. If Refreshing Evasion worked on sheathed weapons, no one with a brain would run Refreshing.