Mage feedback on PVP experience

I’ve been playing FS/IG mage since release. I would like to share a few things that make mages life very diffucult especially in PVP.

1- After doing an auto attack, you get slowed for a good 1,5 - 2 sec by like 80%. All melee weapons don’t have this slow. I think it may be related to the auto attack animation. Basically, if a melee gets to you, you are screwed. You can’t get out of there.

2- To follow up on my last comment, ‘‘You can’t get out of there’’. Burn out animation is very long and too easily interupted. That is our way out, it takes a good 1,5 sec for the animation to go off, enough time to interrup our ability. If a GA player throw a Gravwell on me, I can’t event get out of there, i’m glued in the grav well.

3- To continue on that path, ice shower doesn’t work properly. The root is too short or doesn’t work. I see melee every day get through it like it’s not a problem. This is a way for us to stun or zone ennmies. they just get in it, jump or use and ability and boom they are on your ass again. If i can’t use my burnout in a grav well, why can’t they use their ability in my ice shower to get out of it?

So, auto attacks, burn out and ice shower are 3 things that needs a rework to make sure we can play mage in PVP. At the moment, it’s very frustrating with all the GS, GA with dash abilities and CC that works for them. We can’t do anything once they get to us. We need to be able to fight them with auto attack and our abilities. We can’t escape or CC them. Big problem here.

Thank you for reading and I hope considering this mage problem.

5 Likes

All the mele types whine and complain till the devs break the mage, in this case they broke the mage again.

Devs are all melee classes and will never give up their advantage over a mage and will code the mage out of existance if they could.

Devs want to look cool in the few posts they do with their pound the ground animations , so trapping a squishy mage makes them look cooler.

everything mentioned in your post is correct. Mage is broken, and this is again and again…

3 Likes

they should increase the hitbox of the autoattack from a needle to something bigger, you cant hit other players even if they stand right before you if you not land with every shot a skill shot.

The autoattack rate / speed is so slow. so either increase the attack speed alot or increase the normal damage per hit.

weapon switch is so slow, Pillar from aim to shot is slow and everything is slow, casting animations are slow.

I would really like to play a mage in NW as it is a good game but I’m just crafting and do a bit low lvl PVE, all other content is restricted for mages…

4 Likes

All INT weapon are horrible… Do you wan´t “Quality Feedback?” Just play 3v3 Arenas Mage vs Mele… or just make lot of duels 1v1 in mages vs mele

1 Like

Yep. Was poiting out problem when last patch was on PTR. Old slow on mele hit, combined with new dodge nerf was easy to notice to any mage player. But devs chose to ignore it.

1 Like

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