Mage unbalanced isn't even the word

Fire Staff:

Burnout is way too interruptible, it’s no reliable way to escape which Mages lack already. It should get grit.
Fireball should 100% get back crit, magical weapons were literally build around critting but right now more like quitting.

Ideally burn duration or burn DoT could be increased to buff its overall damage while distinguishing the weapon from others.

Ice Gauntlet:

Atm it’s more of an AoE weapon and even weak at that compared to others such as Bow.
It desperately lacks damage but also CC. Ice spikes can’t be considered here as it’s impossible to hit against a skilled opponent that isn’t rooted.

An ICE weapon should be able to freeze or at least slow opponents for a longer time than just 1 sec (it takes that long to cast a Heavy Attack)
– other weapons can stunlock you for way longer, especially with chained CC.

I agree with you, I think when you’re a wizard you’ll want to keep using skills and not give basic attack like a melee.
They should lower the basic attack of all magic weapons and increase the damage of their abilities, and perhaps decrease the cooldown time to compensate for the basic attack with little damage and thus making you use more skill than basic attack.

There is no wizard class in this game. There is no mage class in this game. You can play any weapon and easily change your spec. But don’t do that, come to the forums and complain. Frankly, at this point I think it would be better if you found a different game where you are pigeonholed into a specific weapon set/class.

So you got it wrong I said mage stop generalizing the magic weapons that exist in the game currently and not saying it has classes. Provavelmente você deve ser alguem que usa armas magica para ficar dando ataque basico igual alguem que usa armas melee, to keep saying that.

I personally think IG is close to a good spot.
The first and only thing I would change is unending thaw does not work on the root.
Ice spike is a great ability a skill shot that requires skill. It is very tough for an average player to pull off. Even in this post people have said it is garbage when it is clearly not.
The longer root would make it easier to pull off.

The root is to short only because it is not lengthened by unending thaw and it should.

I strongly believe heavy armor should not have increased CC length. I believe this would greatly help balance multiple weapons out.

I stopped using fire staff because I personally found the weapon lacking when I can use VG. Fire staff feels inferior when going up against muskets and bows not saying it is. The mobility it grants isn’t enough as it feels to lack in damage and the mobility is the only utility. The weapon has great sustain often no need for mana management. This is something I would nerf if more was to be given to he weapon.

Musket is the king of fire damage this title should be owned by firestaff.

I don’t play firestaff any more so I can’t really offer anything more than that.

I just wanted to state that IG doesn’t need much of anything other than root cc duration that can be fixed through itemization.

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I think if they added crit to fireball it would fix the whole weapon

Does this look weak to you?!?!
Nah but fr a slight buff to FS and maybe CC increase to ice showers would be nice.

Ice spike terrible? LMAO

One of the highest damaging abilities in the game.

If you can’t land it, that’s understandable, it’s a high skill move, but don’t cry about it.

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Mages are in an okay spot.

All ice gauntlet traits are viable.

Nearly everything other than incinerate is viable on fire staff.

Range players want to be able to dish out 6k light attacks from 2 miles away and also be able to never ever die.

Healing gets nerfed massively

Melee gets massively nerfed

And bad range still struggle to kill stuff.

It’s a skill issue, no amount of buffs will make you good.

especially when the tree you spec to get fireball heavily focuses around crit chance and damage but then forces you to take an ability that cant crit. hello? sounds like a lazy ass tune of a weapon

That sounds rough but you may just need to respec tbh. I main strength dps but I’ve been switching to light armor INT with FS/IG for OPR and it just melts people. The VG is even better but get used to animation canceling while dodging if you want to stay on top. I’m assuming you’re running keen/viscous or keen/enchanted at least on your FS? I honestly can’t figure out why people are complaining about the nerf on these weapons since I didn’t play with them pre-nerf but they seem fine right now.

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its ok but i think the point is that fire staff is just a little weak at the moment. provides no cc and the damage is very low tier compared to any other ranged weapon.

I have some suggestions for mages. First thing is nothing needs a nerf in mage period. Ice gauntlet is in a good place i think right now. It was to op before and it still has cc and insane damage with ice spike. Fire staff on the other hand could use a small buff. Maybe give grit to pillar of fire cast animation and just delete the flame thrower ability lmao. No going to lie but no one in this games uses flame thrower. Its a shit ability, its useless and replacing it with literally anything else would be better. I was hoping the fire staff would have a linear flame ability like a wall of flame.

Yeah but it still works. Fireball doesn’t NEED to crit. It hits MULTIPLE targets, add the “Empowering Fireball” perk to one of your armor pieces & boom Fireball does instant +32% more damage AoE. Not to mention, you can combo things like: Heavy attk → pillar of fire → dodge → heavy attack → fireball → dodge → heavy attack → repeat because cd’s are reset (Can do that entire rotation within 2.5 tics or less I believe, rough estimate. Have instant burst many unsuspecting light armor opponents this way instead of running up with IG and spooking them.)

Imagine if u had a fireball doing Crit AoE damage every 3 seconds or less LUL

Flamethrower is actually amazing in Genesis if you know how to use it properly in rotation. Funny how you hate on flamethrower but forget to mention Wind Chill.

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And FT is GODLIKE on tank mage builds as is the whole of that right side flame and ice tree.

But range players are stupid and need their favourite youtuber to come up with a build for them.

Flame thrower?

Now you’re just rubbing salt into the wound…

Please go use flamethrower and incinerate as a melee mage. I guarantee you’ll get interrupted most of the time. In pve it might be a bit better but in pvp its terrible. The amount of times I’ve tried to get an incinerate off and been staggered stunned or knockdown is just stupid.

Please buff mages.

Signed -Mages

Merry Christmas!

“It feels pretty close.” -Dave Hall, New World Player Experience Lead on the topic of combat balance and mages.

:partying_face:

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