First of all, since start, mages, and also healers and dex light players have been left behind, because of the absence of voidbent intel. It has been 6 months but ok.
The issue is, now it becomes even worst than ever, why?
- It’s easier to grind mutations level when you have a voidbent set, because everything is 600 and easy to level up. While as an intel player or a bow player you don’t have voidbent, you tried to find pieces with 2 perks for pvp, and now it’s a infinite grind to level up your 595 to 600 pieces. I’m not even talking about crafting some 600 for pve as it would required all the trophies and equipment, and an average try of 6 by piece. Which costs a lot of ressources. And is most of the time useless in pvp. Whereas tanks and heavy can level up their pve stuff as the same time as their pvp stuff, while also being advantaged leveling 600 pieces.
So it’s a big big disadvantage for light players, especially mages and healers. - New world was supposed to be a pvp oriented game, and it is mostly due to his fonctionment, and now to be competitive in pvp you need to grind pve. I understand that you add some pve content, but it’s a shame to force pvp players to grind pve.
- Absence of light intel drops in dungeons, and also non bis weapons.
When you play hammer, bow, dex, strenght, heal, you have bis weapons, also bis jewelry, whereas we don’t.
So now we are forced to grind for hours dungeons to be competitive, spending way more gold than others, and being unable to drop bis compared to other classes who can. Nice! - If over all that, you add the dodge animation cancel that is planned to be remove, well you just basically killed mages and light class. Good for diversity.
I advocate in favour of removing the animation without the need to sheath ur weapon, as most.
Otherwise I guess you can call it new cac heavy world, it would be more accurate.
Ps: Making it possible to sign up at a war green yellow while being purple creates unsane alliances beetween people, who just protect allies from a different colour that help them in their will to keep high income cities, and it kills some servers. I guess at first the idea was to be 2 against the strongest colour or to fill the need for players, but now it has turn in an impossible situation of being unable to conquer certains territories because of alliances inter factions.